In this update10
Full notes
Full Line Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Line Defense changes
Characters
Sward
Special startup time halved.
Default spin duration adjusted to 30 frames.
Added sword after-image visual effect.
Archy
Special power reduced by 75% for balance.
Doc
Steam post image
Syringe damage increased by 600%.
Medpack projectile now pierces more enemies.
Medpack projectile duration increased.
Enemies
Mecha Zambim now attacks every 10 frames instead of every frame.
Gameplay & Combat
Many moves no longer break character momentum, improving combat flow.
Players now have per-move cooldowns.
Character actions during attack cooldowns are now consistent.
Increased the required number of enemies defeated per round.
Increased the maximum number of enemies allowed on screen.
Progression & Economy
Respecing player perks now costs 1G per perk point.
Graphics & Options
Added V-Sync option to the graphics menu.
Ensured V-Sync now applies correctly.
Audio & Visual Fixes
Fixed issue causing the Desertio Dunes song to play too quietly.
Fixed background display on the End Game screen.
Fixed glitch causing characters to continue rotating after dashing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
