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Steam News9 May 20261mo ago

Line Defense v1.0.20 — Mutations Update

The battlefield has evolved. Version 1.0.20 introduces the new Mutation system, expanded status effects, major boss overhauls, Freeplay improvements, gameplay balancing, and 7 new Steam achievements.

In this update12

Full notes

Full Line Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes15 additions18 changes3 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
changedThe battlefield has evolved.
addedVersion 1.0.20 introduces the new Mutation system, expanded status effects, major boss overhauls, Freeplay improvements, gameplay balancing, and 7 new Steam achievements. Harder difficulties are now significantly more dangerous as enemies gain access to powerful mutated variants with enhanced abilities and shadow-form visuals.
addedEnemy MutationsEnemies can now mutate into stronger variants on Hard difficulty and above
changedEnemy MutationsIncreased mutation spawn chance
addedEnemy MutationsBosses can now mutate during regular rounds on harder difficulties
addedExpanded Status Effect SystemAdded Shocked status effect

Line Defense changes

changedThe battlefield has evolved.
addedVersion 1.0.20 introduces the new Mutation system, expanded status effects, major boss overhauls, Freeplay improvements, gameplay balancing, and 7 new Steam achievements. Harder difficulties are now significantly more dangerous as enemies gain access to powerful mutated variants with enhanced abilities and shadow-form visuals.
addedEnemies can now mutate into stronger variants on Hard difficulty and above
changedIncreased mutation spawn chance
addedBosses can now mutate during regular rounds on harder difficulties

The battlefield has evolved.

Version 1.0.20 introduces the new Mutation system, expanded status effects, major boss overhauls, Freeplay improvements, gameplay balancing, and 7 new Steam achievements. Harder difficulties are now significantly more dangerous as enemies gain access to powerful mutated variants with enhanced abilities and shadow-form visuals.

New Features

Enemy Mutations

  • Enemies can now mutate into stronger variants on Hard difficulty and above

  • Mutated enemies now appear in shadow form

  • Increased mutation spawn chance

  • Bosses can now mutate during regular rounds on harder difficulties

  • Boss mutations are now restricted from appearing in invalid situations or early Freeplay rounds

Expanded Status Effect System

  • Added Shocked status effect

  • Added Crippled status effect

  • Poison status effects expanded for both enemies and players

  • Players can now be inflicted with Fire

  • Multiple status effects can now stack simultaneously

  • Status icons now display with level numerals

  • Fire can now spread between nearby enemies

  • Melt effects expanded to additional attacks and abilities

Boss & Enemy Overhauls

Sphere Boss

  • Now fires energy waves

  • Energy wave attacks now inflict Shocked

  • Added charge animation before attacks

  • Added new sound effect when struck by energy waves

  • Now fires spikes in a 360-degree range

  • Now chases players more aggressively

  • Visual bobbing and size consistency improved

Noe

  • Noe now hovers

  • Added rocket attack

  • Noe now bounces off walls

  • Added visual indicators for rocket attacks

  • Updated and overhauled spritework

  • Fixed mutation graphical glitches

Additional Enemy Changes

  • Various enemies now bob up and down

  • Tank and Boss Tank projectiles no longer lose speed

  • Tank enemies now fire tank shells

  • Tank hurtboxes now more accurately match sprites

  • Smaller enemies become immobilized while Shocked

Gameplay Changes & Balance

Character & Combat Changes

Steam post imageSteam post imageSteam post image

  • Characters now decelerate naturally instead of stopping instantly

  • Ron’s lightning attacks now inflict Shocked

  • Parried energy waves now inflict Shocked on enemies

  • Archy’s arrows inflict stronger Fire debuffs with perk levels

  • Molotov sweetspots now inflict stronger Fire effects

  • Poison damage now scales with damage perks

  • Dead players can now dash

  • Dead players can now parry using Essence

  • Dead player visuals and optimization improved

Balance Adjustments

Steam post image

  • Reduced Sparrow’s Flintlock damage

  • Reduced Sward’s main attack damage

  • Reduced Tank bullet damage

  • Reduced Mechnoe laser damage

  • Reduced Doc’s healing effectiveness in several abilities

  • HP Generator Boost no longer grants tower invulnerability

Freeplay Improvements

  • Enemy HP now scales deeper into Freeplay

  • Enemy speed now scales deeper into Freeplay

  • Freeplay money multiplier increased

  • Certain bosses now appear later into Freeplay progression

Steam Achievements

Added 7 new Steam achievements:

  • Ouch! That's Gotta Hurt!

  • Look How They Massacred My Boy!

  • Not Feeling So Well

  • Freeplay Fiend

  • Learning To Parry

  • Traffic Redirected!

  • Parry Master

UI, Visuals & Polish

  • Updated difficulty descriptions

  • Updated unlock condition wording on character select

  • Added status effect sprites

  • Improved bobbing and hovering animations

  • Fixed several graphical glitches and visual inconsistencies

  • Fixed damage/heal numbers appearing when disabled

  • Fixed shop preview glitches

  • Fixed crashes caused by invalid sprite drawing

Fixes

  • Fixed bosses spawning before being defeated

  • Fixed invalid boss spawning during Freeplay

  • Fixed achievement triggering issues in Sandbox Mode

  • Fixed multiple mutation and animation related bugs

  • Removed hidden debug instant-kill switch

  • General optimization and polish across the game

Source

Steam News / 9 May 2026

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