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Steam News11 February 20264mo ago

Line Defense v1.0.18 – Major Visual & Combat Update

Visual Overhaul & Backgrounds Began adding additional level backgrounds for greater stage variety. • Grass background texture updated. • Fixed incorrect backgrounds displaying in certain scenarios.

In this update14

Full notes

Full Line Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions3 changes0 removals
  • Maps
  • UI and audio
  • Balance
  • Fixes
  • Performance
fixedVisual Overhaul & BackgroundsBegan adding additional level backgrounds for greater stage variety. • Grass background texture updated. • Fixed incorrect backgrounds displaying in certain scenarios. • Fixed graphical issues with background clouds.
fixedMenu & UI Visual ImprovementsMajor menu background upgrades across multiple screens. • Added and refined screen transitions throughout menus. • Controls screen background updated. • Overhauled Results screen presentation. • Game Over screen redesigned and fixed display issues. • Fixed music continuing into the Results screen. • Began overhaul of Pause screen. • Fixed formatting issues in Character Creation text entry. • Removed flying letters during name entry. • Fixed Sward’s eye color on the title screen.
changedSteam post imageLaser now matches correct visual size. • Laser damage and knockback increased. • Laser pierce reduced for better balance. • Beam is now more difficult to DI out of.
fixedSteam post imageSword swing fully overhauled. • Sword speed increased. • New upgraded sword sprites added. • Sword now features a magical trail effect. • Fixed sword sprite issues.
changedSteam post imageSupa Slam greatly buffed. • Screen shake refined for Supa Slam and Money Meteor.
fixedGameplay & CombatPlayers now “bonk” when dashing into walls. • Bonk cooldown increased for balance. • Screen shake effect greatly improved and fine-tuned across abilities. • Assisted kills now properly display on the Results screen. • Fixed floor layering issue when playing on Base 2.

Line Defense changes

fixedBegan adding additional level backgrounds for greater stage variety. • Grass background texture updated. • Fixed incorrect backgrounds displaying in certain scenarios. • Fixed graphical issues with background clouds.
fixedMajor menu background upgrades across multiple screens. • Added and refined screen transitions throughout menus. • Controls screen background updated. • Overhauled Results screen presentation. • Game Over screen redesigned and fixed display issues. • Fixed music continuing into the Results screen. • Began overhaul of Pause screen. • Fixed formatting issues in Character Creation text entry. • Removed flying letters during name entry. • Fixed Sward’s eye color on the title screen.
changedLaser now matches correct visual size. • Laser damage and knockback increased. • Laser pierce reduced for better balance. • Beam is now more difficult to DI out of.
fixedSword swing fully overhauled. • Sword speed increased. • New upgraded sword sprites added. • Sword now features a magical trail effect. • Fixed sword sprite issues.
changedSupa Slam greatly buffed. • Screen shake refined for Supa Slam and Money Meteor.

Visual Overhaul & Backgrounds

  • Began adding additional level backgrounds for greater stage variety. • Grass background texture updated. • Fixed incorrect backgrounds displaying in certain scenarios. • Fixed graphical issues with background clouds.

Menu & UI Visual Improvements

  • Major menu background upgrades across multiple screens. • Added and refined screen transitions throughout menus. • Controls screen background updated. • Overhauled Results screen presentation. • Game Over screen redesigned and fixed display issues. • Fixed music continuing into the Results screen. • Began overhaul of Pause screen. • Fixed formatting issues in Character Creation text entry. • Removed flying letters during name entry. • Fixed Sward’s eye color on the title screen.

Characters

Mech Noe

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  • Laser now matches correct visual size. • Laser damage and knockback increased. • Laser pierce reduced for better balance. • Beam is now more difficult to DI out of.

Sward

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  • Sword swing fully overhauled. • Sword speed increased. • New upgraded sword sprites added. • Sword now features a magical trail effect. • Fixed sword sprite issues.

Sparrow

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  • Cannon load speed doubled. • Musket now fires in a spread shot pattern.

Swindle

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  • Supa Slam greatly buffed. • Screen shake refined for Supa Slam and Money Meteor.

Gameplay & Combat

  • Players now “bonk” when dashing into walls. • Bonk cooldown increased for balance. • Screen shake effect greatly improved and fine-tuned across abilities. • Assisted kills now properly display on the Results screen. • Fixed floor layering issue when playing on Base 2.

Results & Feedback Improvements

  • Results screen overhauled visually and functionally. • Assisted kills now tracked and displayed. • Improved overall screen shake clarity and impact feedback.

Stability & Miscellaneous

  • Fixed multiple background and UI layering issues. • Various visual polish and presentation improvements across menus and combat.

  • Fixed crash when dashing into walls.

Source

Steam News / 11 February 2026

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