In this update14
Full notes
Full Line Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Balance
- Fixes
- Performance
Line Defense changes
Visual Overhaul & Backgrounds
Began adding additional level backgrounds for greater stage variety. • Grass background texture updated. • Fixed incorrect backgrounds displaying in certain scenarios. • Fixed graphical issues with background clouds.
Menu & UI Visual Improvements
Major menu background upgrades across multiple screens. • Added and refined screen transitions throughout menus. • Controls screen background updated. • Overhauled Results screen presentation. • Game Over screen redesigned and fixed display issues. • Fixed music continuing into the Results screen. • Began overhaul of Pause screen. • Fixed formatting issues in Character Creation text entry. • Removed flying letters during name entry. • Fixed Sward’s eye color on the title screen.
Characters
Mech Noe
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Laser now matches correct visual size. • Laser damage and knockback increased. • Laser pierce reduced for better balance. • Beam is now more difficult to DI out of.
Sward
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Sword swing fully overhauled. • Sword speed increased. • New upgraded sword sprites added. • Sword now features a magical trail effect. • Fixed sword sprite issues.
Sparrow
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Cannon load speed doubled. • Musket now fires in a spread shot pattern.
Swindle
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Supa Slam greatly buffed. • Screen shake refined for Supa Slam and Money Meteor.
Gameplay & Combat
Players now “bonk” when dashing into walls. • Bonk cooldown increased for balance. • Screen shake effect greatly improved and fine-tuned across abilities. • Assisted kills now properly display on the Results screen. • Fixed floor layering issue when playing on Base 2.
Results & Feedback Improvements
Results screen overhauled visually and functionally. • Assisted kills now tracked and displayed. • Improved overall screen shake clarity and impact feedback.
Stability & Miscellaneous
Fixed multiple background and UI layering issues. • Various visual polish and presentation improvements across menus and combat.
Fixed crash when dashing into walls.
Source
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