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Steam News16 October 20258mo ago

Line Defense - Version 1.0.13

Line Defense v1.0.13 Update Gameplay & Balance Bosses can now spawn naturally in regular rounds after being defeated. Boss round requirements reduced. All character dash cooldowns standardized.

Full notes

Full Line Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes5 additions11 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
  • Store
changedGameplay & Balance
addedBosses can now spawn naturally in regular rounds after being defeated.
changedBoss round requirements reduced.
changedSward’s spin hitbox size increased by 6%.
changedBo(m)b’s bomb shrap now deals damage and scales with damage perk level.
addedPlayer ghosts now have movement speed scaling based on perks.

Line Defense changes

changedGameplay & Balance
addedBosses can now spawn naturally in regular rounds after being defeated.
changedBoss round requirements reduced.
changedSward’s spin hitbox size increased by 6%.
changedBo(m)b’s bomb shrap now deals damage and scales with damage perk level.

Line Defense v1.0.13 Update

Gameplay & Balance

  • Bosses can now spawn naturally in regular rounds after being defeated.

  • Boss round requirements reduced.

  • All character dash cooldowns standardized.

  • Sward’s spin hitbox size increased by 6%.

  • Bo(m)b’s bomb shrap now deals damage and scales with damage perk level.

  • Bo(m)b’s bomb knockback now scales with perk level.

  • Player ghosts now have movement speed scaling based on perks.

  • Increased maximum number of enemies visible on screen.

  • Ghosts can now push through fallen Zambims instead of getting stuck.

  • Reworked Necromaster’s attacks.

Fixes & Improvements

  • Fixed multiple Lazer Gunner firing glitches.

  • Fixed knockback direction calculations and Sward’s extreme stun issue.

  • Fixed glitch when buying multiples of gold or money.

  • Fixed save loading on deleted profiles.

  • Fixed medals not awarding on game completion.

  • Fixed achievements for beating Easy and Hard modes.

  • Molitov glass now has an accurate collision box.

  • Enemy and player corpses now react to outside forces.

UI & Visuals

  • Adjusted GUI positioning.

  • Revamped player profile visuals and design.

  • User profile colors now correspond to selected character.

  • Fixed graphical glitches affecting character eyes (Snipe, Bob, Sward).

  • Updated Swindle’s shop stand and “Away” sign.

  • Fixed money bag graphical issue.

Miscellaneous

  • Shop reset now also resets player level.

  • Fixed Archy’s upward shooting sprite.

  • Added miscellaneous sprite improvements.

Source

Steam News / 16 October 2025

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