In this update3
Full notes
Full Line Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- Performance
- UI and audio
Line Defense changes
Line Defense v1.0.14 Update
Gameplay & Balance
Rebalanced enemy spawn rounds.
More XP is now gained at higher difficulty levels.
Adjusted player dash rotation speed.
Fixes & Improvements
Fixed glitch where previous game progress loaded when starting a new game.
Mech Noe’s laser hitbox now correctly matches its visual size.
Game now compiles to native C for major FPS and performance improvements.
UI & Visuals
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Swindle's shop sprite reworked.
Added number indicator showing available perk points.
Perk point number now scales its size dynamically for larger values.
Gold now plays a collection animation.
Gold coin pickup sound effect revamped.
Began work on dynamic aspect ratios.
Continued work on automatically scaling the GUI.
Revamped Necro Master’s fireballs.
Improved explosion visuals.
Added menu cursors for all 4 players.
Cursor now indicates which player has control.
Source
Changelog.gg summarizes and formats this update. How we read updates.
