Full notes
Full Line Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
Line Defense changes
Line Defense v1.0.12 Update
Gameplay & Balance
Defense stat now fully functional: scales guard, shield, and resistance.
Player Defense perk increased (+0.04x per level).
Added Luck and Defense stats to perk picks.
Player ghosts now scale damage with player stats.
All characters now have scaling damage stat.
Perks & Level-ups
Perk selection improved: correct display per player, highlights selected perks, and adjusts layout based on player count.
Sound/animation added when upgrading stats.
Post-round stat now shows perk points earned.
Continued implementation of per-player perk systems and effects.
Economy Updates
Trade all gold for money at once (and vice versa).
Large HP/Stamina values now display with commas.
Bug Fixes & Systems
Fixed crash when buying gold.
Fixed essence magnetism when one player is alive and another is dead.
Fixed shield/defense multiplier crash.
Fixed game-breaking pause glitch during screen transitions.
Fixed and refined screen transitions/fadeouts.
Visual & Effects
After-image during dashing now matches player rotation.
Smoother transitions between title and rooms.
Source
Changelog.gg summarizes and formats this update. How we read updates.
