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Steam News1 January 20266mo ago

Early Access Release 6.2: Improvements & Bug Fixes

Improved reflecting bullets with melee weapons: Reflected Enemy bullets change their sprite to the player's bullet (yellow) instead of staying red Can now reflect the same bullet multiple times, reflecting it resets its

Full notes

Full Lethal Dose update

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What changed

2 fixes1 addition0 changes2 removals
  • Gameplay
  • Fixes
addedImproved reflecting bullets with melee weapons:Can now reflect the same bullet multiple times, reflecting it resets its lifespan. The bullets spawned by the bullet shooter traps in the Lab level are slow enough to try this out
removedImproved reflecting bullets with melee weapons:Can no longer reflect explosions
removedRemoved Attack Queueing (Hidden Mechanic):The game used to have a hidden mechanic where if more than 3 enemies were attacking you simultaneously, extra enemies would "take turns" being the 4th enemy to attack you. Removed it because it rarely actually kicked in, was never really necessary or good for gameplay, and occasionally caused bugs.
fixedBug Fixes:Fixed not being able to shoot Enemies that are very close to a wall, door or explosive barrel (the wall/door/barrel would take the bullet even though the Enemy was in front of it)
fixedBug Fixes:Fixed melee Enemies having a slower rate of fire after retrying a level

Improved reflecting bullets with melee weapons:

  • Reflected Enemy bullets change their sprite to the player's bullet (yellow) instead of staying red

  • Can now reflect the same bullet multiple times, reflecting it resets its lifespan. The bullets spawned by the bullet shooter traps in the Lab level are slow enough to try this out

  • Can no longer reflect explosions

Removed Attack Queueing (Hidden Mechanic):

The game used to have a hidden mechanic where if more than 3 enemies were attacking you simultaneously, extra enemies would "take turns" being the 4th enemy to attack you. Removed it because it rarely actually kicked in, was never really necessary or good for gameplay, and occasionally caused bugs.

Bug Fixes:

  • Fixed not being able to shoot Enemies that are very close to a wall, door or explosive barrel (the wall/door/barrel would take the bullet even though the Enemy was in front of it)

  • Fixed melee Enemies having a slower rate of fire after retrying a level

Source

Steam News / 1 January 2026

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