Full notes
Full Lethal Dose update
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What changed
- Gameplay
- Fixes
Improved reflecting bullets with melee weapons:
Reflected Enemy bullets change their sprite to the player's bullet (yellow) instead of staying red
Can now reflect the same bullet multiple times, reflecting it resets its lifespan. The bullets spawned by the bullet shooter traps in the Lab level are slow enough to try this out
Can no longer reflect explosions
Removed Attack Queueing (Hidden Mechanic):
The game used to have a hidden mechanic where if more than 3 enemies were attacking you simultaneously, extra enemies would "take turns" being the 4th enemy to attack you. Removed it because it rarely actually kicked in, was never really necessary or good for gameplay, and occasionally caused bugs.
Bug Fixes:
Fixed not being able to shoot Enemies that are very close to a wall, door or explosive barrel (the wall/door/barrel would take the bullet even though the Enemy was in front of it)
Fixed melee Enemies having a slower rate of fire after retrying a level
Source
Changelog.gg summarizes and formats this update. How we read updates.
