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Steam News1 April 20251y ago

Early Access Release 1

Added mouse sensitivity setting to options (only affects gameplay, doesn't affect sensitivity in menus) Fixed bug with melee hit sound not playing when hitting multiple enemies in quick succession Fixed bug with timesca

Full notes

Full Lethal Dose update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedAdded mouse sensitivity setting to options (only affects gameplay, doesn't affect sensitivity in menus)
fixedFixed bug with melee hit sound not playing when hitting multiple enemies in quick succession
fixedFixed bug with timescale not being applied to sounds properly (when in slomo, SFX should also play in slomo)
fixedFixed out of bounds access in tinny house level
changedStay tuned for the Museum overhaul update, coming soon!

Lethal Dose changes

addedAdded mouse sensitivity setting to options (only affects gameplay, doesn't affect sensitivity in menus)
fixedFixed bug with melee hit sound not playing when hitting multiple enemies in quick succession
fixedFixed bug with timescale not being applied to sounds properly (when in slomo, SFX should also play in slomo)
fixedFixed out of bounds access in tinny house level
changedStay tuned for the Museum overhaul update, coming soon!
  • Added mouse sensitivity setting to options (only affects gameplay, doesn't affect sensitivity in menus)

  • Fixed bug with melee hit sound not playing when hitting multiple enemies in quick succession

  • Fixed bug with timescale not being applied to sounds properly (when in slomo, SFX should also play in slomo)

  • Fixed out of bounds access in tinny house level

  • Mouse is now confined to the game, to prevent accidentally clicking on 2nd monitor or whatever and alt tabbing

Stay tuned for the Museum overhaul update, coming soon!

Source

Steam News / 1 April 2025

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