Full notes
Full Lethal Dose update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Lethal Dose changes
Added mouse sensitivity setting to options (only affects gameplay, doesn't affect sensitivity in menus)
Fixed bug with melee hit sound not playing when hitting multiple enemies in quick succession
Fixed bug with timescale not being applied to sounds properly (when in slomo, SFX should also play in slomo)
Fixed out of bounds access in tinny house level
Mouse is now confined to the game, to prevent accidentally clicking on 2nd monitor or whatever and alt tabbing
Stay tuned for the Museum overhaul update, coming soon!
Source
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