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Steam News4 November 20241y ago

Pre-Early Access Build 0

I've started working towards an Early Access build. Changes: Enemy AI Improvements: Fixed and improved how Enemies checks corners: checks both corners when walking through doorways while aggroed When aggroed by a sound

In this update4

Full notes

Full Lethal Dose update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions3 changes0 removals
  • Fixes
  • UI and audio
  • Workshop
fixedEnemy AI Improvements:Fixed and improved how Enemies checks corners: checks both corners when walking through doorways while aggroed
changedEnemy AI Improvements:When aggroed by a sound and pursuing, Enemy briefly looks in the sound's direction before looking in direction of path
fixedEnemy AI Improvements:Fixed the Enemy's alertness level decaying when it shouldn't (before reaching Player's last known location)
changedStarted adding in SteamWorks functionality:This doesn't do anything at the moment, just connects to Steam API. Laying the groundwork for workshop, stats, achievements etc.
changedAdded Main Menu Ambience Sound:Also laying the groundwork for music and other sound like ambience. Future Pre-EA builds will have more work on the audio
fixedLevel Editor:Fixed bug in Level Editor where wall colliders would linger after deleting walls

Lethal Dose changes

fixedFixed and improved how Enemies checks corners: checks both corners when walking through doorways while aggroed
changedWhen aggroed by a sound and pursuing, Enemy briefly looks in the sound's direction before looking in direction of path
fixedFixed the Enemy's alertness level decaying when it shouldn't (before reaching Player's last known location)
changedThis doesn't do anything at the moment, just connects to Steam API. Laying the groundwork for workshop, stats, achievements etc.
changedAlso laying the groundwork for music and other sound like ambience. Future Pre-EA builds will have more work on the audio

I've started working towards an Early Access build.

Changes:

Enemy AI Improvements:

  • Fixed and improved how Enemies checks corners: checks both corners when walking through doorways while aggroed

  • When aggroed by a sound and pursuing, Enemy briefly looks in the sound's direction before looking in direction of path

  • Fixed the Enemy's alertness level decaying when it shouldn't (before reaching Player's last known location)

Started adding in SteamWorks functionality:

This doesn't do anything at the moment, just connects to Steam API. Laying the groundwork for workshop, stats, achievements etc.

Added Main Menu Ambience Sound:

Also laying the groundwork for music and other sound like ambience. Future Pre-EA builds will have more work on the audio

Level Editor:

Fixed bug in Level Editor where wall colliders would linger after deleting walls

Source

Steam News / 4 November 2024

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