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- Kubifaktorium
Minor update 11.7.2022
Fixed: Loading screen sometimes not showing "press any key" at the end.
Announcement1 changeFix - Kubifaktorium
Patches, Improvements & Bonus DLC time!
Since its release in December, Kubi has seen a lot of patches, improvements and added content! We have improved the user interface based on player feedback, both eliminating things that were needlessly confusing to new…
Announcement9 changesFixGameplay - Kubifaktorium
Update notes for 28.6.2022 - Summer Bonus DLC time! :)
Summer Bonus DLC time! This patch adds more buildings, decorations and options for your colonists to relax and regenerate on a warm summer day. :) Content: Added lavender and sunflowers to the grassland terrain. - Conte…
Announcement3 changesFixGameplay - Kubifaktorium
Update notes for 17.5.2022
Modding: You can now increase the texture atlas size in the settings. Use this, if you encounter texture issues when adding content to the game via modding. - Modding: You can now change the type of cargo ship that deli…
Announcement1 changeFixGameplay - Kubifaktorium
Update notes for 20.4.2022
UI: The combat robot UI now uses the drawn icons rather than the generated ones. - UI: Added a suggested buildings panel to greenhouses. - UI: You can now shift-click-transfer the products from farms and groves as well…
Announcement1 changeFixUI/audio - Kubifaktorium
Update notes for 29.3.2022
UI: Added a suggested buildings panel to automated groves and farms. - Fixed: When deconstructing a shipping port, items on the shipping port tiles are now unreserved. - Fixed: Some strings being too long in the setting…
Store1 changeFix - Kubifaktorium
Somamint's Japan Mod is now available in the Workshop
While there are a number of cool mods for Kubi in the Workshop, Somamint's Japan Mod really stands out when it comes to the sheer amount of content. It includes a new campaign, new biomes, many new resources and product…
Announcement1 changeCompatibility - Kubifaktorium
Update notes for 22.2.2022
Misc: The caravan depot now has a crane and you can build depot exits/entries in it. - UI: When in expert mode, there is now also a button for 4x speed. - Fixed: When building a road using the "drag-method", the game no…
Store1 changeFix - Kubifaktorium
Update Notes for 7.2.2022
Gameplay: In expert mode, production limits now also apply to automatic workshops. - Misc: You can now adjust the speed with which dialogue text appears in the settings. - Misc: Debug mode is no longer enabled by defaul…
Patch notes1 changeFixGameplay - Kubifaktorium
Update notes for 24.1.2022
Modding/Fixed: DisableRecipeInfo not working in some cases. - Modding/Fixed: DisableRecipeInfo not affecting encyclopaedia and tooltips. - Modding: DisableRecipeInfo not also allows/requires you to specify the inputs of…
Announcement1 changeFixMaps - Kubifaktorium
Update notes for 10.1.2022
Misc: Moved game speed 3/4 to expert mode. - UI: If you hold a modifier key (shift, ctrl, alt) while pressing H, the game will now build stone roads (as opposed to mud roads). - Gameplay: When placing an inserter to put…
Patch notes1 changeFixWorkshop - Kubifaktorium
Update notes for 31.12.2021 - 4.1.2022
Gameplay: When a cargo port is set to pause, it will now also prevent the port and colonists from exporting things. - Gameplay: You can no longer build hoppers in garbage dumps. - UI: Tooltips are now also visible for d…
Patch notes1 changeFixUI/audio - Kubifaktorium
Update notes for 29.12.2021
Misc: Pressing the road hotkey (H by default) now starts laying the cheapest road, rather than opening the road panel. - Misc: You can no longer place buildings like the portals from the campaign via the encyclopaedia.…
Patch notes1 changeFixUI/audio - Kubifaktorium
Update notes for 27.12.2021
Balance: Made the need progression slower (3→4 days per tier). - Fixed: Some entries not showing in encyclopaedia after last patch. - Misc: When you hover over the power icon, the game now - Misc: Screen positions (F1-F…
Announcement1 change1 numericFix - Kubifaktorium
Update notes 21.12.2021-24.12.2021
Fixed: "Unlocked buildings" staying unlocked when you start a new map. - Fixed: Birds should no longer freeze on the edge of the screen in ultra-wide resolution, unless you zoom really far out. - Fixed: Outdated & misle…
Announcement1 changeFixMaps - Kubifaktorium
Update notes 15.12.2021-20.12.2021
Balance: Added more trees to the starting area of mission 1. - Fixed/Performance: Buttons in the build menu getting created twice when you open the menu. - Fixed/Performance: When you search using the text box in the bu…
Announcement1 changeFixWorkshop


