Full notes
Full Kubifaktorium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
- UI and audio
fixedMisc: The caravan depot now has a crane and you can build depot exits/entries in it. - UI: When in expert mode, there is now also a button for 4x speed. - Fixed: When building a road using the "drag-method", the game now correctly places foundations when required. - Fixed: When deselecting a building with visible input/output arrows, the arrows now disappear. - Fixed: Lag while placing foundations. - Fixed/Misc: Toggling a conveyor belt into a distributor and vice versa now displaces items that are currently on the belt. This prevents items from getting stuck.
Kubifaktorium changes
fixedMisc: The caravan depot now has a crane and you can build depot exits/entries in it. - UI: When in expert mode, there is now also a button for 4x speed. - Fixed: When building a road using the "drag-method", the game now correctly places foundations when required. - Fixed: When deselecting a building with visible input/output arrows, the arrows now disappear. - Fixed: Lag while placing foundations. - Fixed/Misc: Toggling a conveyor belt into a distributor and vice versa now displaces items that are currently on the belt. This prevents items from getting stuck.
- MiscThe caravan depot now has a crane and you can build depot exits/entries in it. - UI: When in expert mode, there is now also a button for 4x speed. - Fixed: When building a road using the "drag-method", the game now correctly places foundations when required. - Fixed: When deselecting a building with visible input/output arrows, the arrows now disappear. - Fixed: Lag while placing foundations. - Fixed/Misc: Toggling a conveyor belt into a distributor and vice versa now displaces items that are currently on the belt. This prevents items from getting stuck.
Source
Changelog.gg summarizes and formats this update. How we read updates.
