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Steam News17 May 20224y ago

Update notes for 17.5.2022

Modding: You can now increase the texture atlas size in the settings. Use this, if you encounter texture issues when adding content to the game via modding.

Full notes

Full Kubifaktorium update

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedModding: You can now increase the texture atlas size in the settings. Use this, if you encounter texture issues when adding content to the game via modding. - Modding: You can now change the type of cargo ship that delivers to a port. You can use this to add your own cargo ships that have different looks or stats (e.g. speed). - Modding: Added a debug menu option that advances all plants by one growth stage. - Modding: Added AutomaticWorkshopInfo→CheckOutputStockpiles. Set it to false to suppress warnings regarding output stockpiles. - Modding: Added BuildingRecipeInfo→MakeTransparentOnPlacement. Set it to false if you don't want the blueprint to be transparent. - Modding: Added BuildingRecipeInfo→BuildProgressOnPlacement. Set it to a value >=0 to change the model used when placed. - Modding: Added the live spawner functionality which can spawn objects over time. Have a look at the treespawner-example mod. - Modding/Fixed: Some things not working correctly when you add properties like e.g. pasture animal behaviour to existing types. - Fixed: "Import stockpile in auto-mode"-warning when input stockpile was removed.

Kubifaktorium changes

fixedModding: You can now increase the texture atlas size in the settings. Use this, if you encounter texture issues when adding content to the game via modding. - Modding: You can now change the type of cargo ship that delivers to a port. You can use this to add your own cargo ships that have different looks or stats (e.g. speed). - Modding: Added a debug menu option that advances all plants by one growth stage. - Modding: Added AutomaticWorkshopInfo→CheckOutputStockpiles. Set it to false to suppress warnings regarding output stockpiles. - Modding: Added BuildingRecipeInfo→MakeTransparentOnPlacement. Set it to false if you don't want the blueprint to be transparent. - Modding: Added BuildingRecipeInfo→BuildProgressOnPlacement. Set it to a value >=0 to change the model used when placed. - Modding: Added the live spawner functionality which can spawn objects over time. Have a look at the treespawner-example mod. - Modding/Fixed: Some things not working correctly when you add properties like e.g. pasture animal behaviour to existing types. - Fixed: "Import stockpile in auto-mode"-warning when input stockpile was removed.
  • ModdingYou can now increase the texture atlas size in the settings. Use this, if you encounter texture issues when adding content to the game via modding. - Modding: You can now change the type of cargo ship that delivers to a port. You can use this to add your own cargo ships that have different looks or stats (e.g. speed). - Modding: Added a debug menu option that advances all plants by one growth stage. - Modding: Added AutomaticWorkshopInfo→CheckOutputStockpiles. Set it to false to suppress warnings regarding output stockpiles. - Modding: Added BuildingRecipeInfo→MakeTransparentOnPlacement. Set it to false if you don't want the blueprint to be transparent. - Modding: Added BuildingRecipeInfo→BuildProgressOnPlacement. Set it to a value >=0 to change the model used when placed. - Modding: Added the live spawner functionality which can spawn objects over time. Have a look at the treespawner-example mod. - Modding/Fixed: Some things not working correctly when you add properties like e.g. pasture animal behaviour to existing types. - Fixed: "Import stockpile in auto-mode"-warning when input stockpile was removed.

Source

Steam News / 17 May 2022

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