Full notes
Full Kubifaktorium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
- Maps
fixedModding: You can now increase the texture atlas size in the settings. Use this, if you encounter texture issues when adding content to the game via modding. - Modding: You can now change the type of cargo ship that delivers to a port. You can use this to add your own cargo ships that have different looks or stats (e.g. speed). - Modding: Added a debug menu option that advances all plants by one growth stage. - Modding: Added AutomaticWorkshopInfo→CheckOutputStockpiles. Set it to false to suppress warnings regarding output stockpiles. - Modding: Added BuildingRecipeInfo→MakeTransparentOnPlacement. Set it to false if you don't want the blueprint to be transparent. - Modding: Added BuildingRecipeInfo→BuildProgressOnPlacement. Set it to a value >=0 to change the model used when placed. - Modding: Added the live spawner functionality which can spawn objects over time. Have a look at the treespawner-example mod. - Modding/Fixed: Some things not working correctly when you add properties like e.g. pasture animal behaviour to existing types. - Fixed: "Import stockpile in auto-mode"-warning when input stockpile was removed.
Kubifaktorium changes
fixedModding: You can now increase the texture atlas size in the settings. Use this, if you encounter texture issues when adding content to the game via modding. - Modding: You can now change the type of cargo ship that delivers to a port. You can use this to add your own cargo ships that have different looks or stats (e.g. speed). - Modding: Added a debug menu option that advances all plants by one growth stage. - Modding: Added AutomaticWorkshopInfo→CheckOutputStockpiles. Set it to false to suppress warnings regarding output stockpiles. - Modding: Added BuildingRecipeInfo→MakeTransparentOnPlacement. Set it to false if you don't want the blueprint to be transparent. - Modding: Added BuildingRecipeInfo→BuildProgressOnPlacement. Set it to a value >=0 to change the model used when placed. - Modding: Added the live spawner functionality which can spawn objects over time. Have a look at the treespawner-example mod. - Modding/Fixed: Some things not working correctly when you add properties like e.g. pasture animal behaviour to existing types. - Fixed: "Import stockpile in auto-mode"-warning when input stockpile was removed.
- ModdingYou can now increase the texture atlas size in the settings. Use this, if you encounter texture issues when adding content to the game via modding. - Modding: You can now change the type of cargo ship that delivers to a port. You can use this to add your own cargo ships that have different looks or stats (e.g. speed). - Modding: Added a debug menu option that advances all plants by one growth stage. - Modding: Added AutomaticWorkshopInfo→CheckOutputStockpiles. Set it to false to suppress warnings regarding output stockpiles. - Modding: Added BuildingRecipeInfo→MakeTransparentOnPlacement. Set it to false if you don't want the blueprint to be transparent. - Modding: Added BuildingRecipeInfo→BuildProgressOnPlacement. Set it to a value >=0 to change the model used when placed. - Modding: Added the live spawner functionality which can spawn objects over time. Have a look at the treespawner-example mod. - Modding/Fixed: Some things not working correctly when you add properties like e.g. pasture animal behaviour to existing types. - Fixed: "Import stockpile in auto-mode"-warning when input stockpile was removed.
Source
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