Full notes
Full Kubifaktorium update
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What changed
1 fix0 additions0 changes0 removals
- UI and audio
fixedMisc: Pressing the road hotkey (H by default) now starts laying the cheapest road, rather than opening the road panel. - Misc: You can no longer place buildings like the portals from the campaign via the encyclopaedia. - UI: The limit text in the production selection panel now updates automatically and not only when you select it. - Fixed: Tiles staying reserved after an inserter is destroyed. - Fixed: Penguins having no names. - Fixed: UI scaling in ultra wide resolutions (3.55:1 and higher). - Fixed: Removed the conveyor logistics tutorial (the functionality was changed a few months ago but the tutorial was still there).
Kubifaktorium changes
fixedMisc: Pressing the road hotkey (H by default) now starts laying the cheapest road, rather than opening the road panel. - Misc: You can no longer place buildings like the portals from the campaign via the encyclopaedia. - UI: The limit text in the production selection panel now updates automatically and not only when you select it. - Fixed: Tiles staying reserved after an inserter is destroyed. - Fixed: Penguins having no names. - Fixed: UI scaling in ultra wide resolutions (3.55:1 and higher). - Fixed: Removed the conveyor logistics tutorial (the functionality was changed a few months ago but the tutorial was still there).
- MiscPressing the road hotkey (H by default) now starts laying the cheapest road, rather than opening the road panel. - Misc: You can no longer place buildings like the portals from the campaign via the encyclopaedia. - UI: The limit text in the production selection panel now updates automatically and not only when you select it. - Fixed: Tiles staying reserved after an inserter is destroyed. - Fixed: Penguins having no names. - Fixed: UI scaling in ultra wide resolutions (3.55:1 and higher). - Fixed: Removed the conveyor logistics tutorial (the functionality was changed a few months ago but the tutorial was still there).
Source
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