Full notes
Full Knights Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
New
There is now a radar in the Tac Info
Most non-tech based interactables now show up on the radar/compass as ? marks
New settings for toggle on/off the compass and radar, radar size and radar zoom
Updates
Updates to enemy pathing to try and have hordes better spread out and reduce instances of single file conga lines
Adjusted initial spawn, endless, map transition, extract and boss arena spawn locations to improve distance consistency
Clicking primary input while within the support call-in or quick chat menu now selects any hovered option (previously only letting go of the held overlay button counted as input, which understandably could be confusing)
Adjusted some screen border FX to improve visibility
Updated the Map transition markers to stay visible even when another objective is active
Barrier Changes
Now begins decaying immediately without an additional delay
Decay has been sped up about 2x
Max stacks increased to 99 (was 50)
All Barrier perks have 2-3x increased barrier generation
Source
Changelog.gg summarizes and formats this update. How we read updates.
