In this update2
Full notes
Full Kingsvein update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Kingsvein changes
More bugfixes today! Among them, removing a couple of bugs that could give the player infinite movement, or even let one of the secret bosses leave the combat area if it felt like it.
Speaking of movement, the journal for Wyverns now explains how mounting them works:
v1.02
Added description of mount mechanics to Wyvern journal entry
Changed description of gloves to make it clearer they are weapons
Added hourglass to inactive encounter icon to make it clear they respawn
Fixed being able to move Wyvern infinitely if you open the menu as the rider after moving
Fixed Narrow Pass having the possibility of spawning only 2 small weak creatures
Fixed movement continuing if you Undo Movement while moving
Added null checks to prevent certain AI tracking crashes
Fixed rare crash at start of combat while Lazy Brace is equipped
Fixed Low Profile making your mount Invisible
Fixed Void Beam spawning fire under targets
Fixed Dragoon abilities not being affected by Burning Focus
Fixed Ready not triggering Zavarde's Holy Knight skill
Fixed D-pad misbehaving while in dialog
Fixed being able to fall if pushed or pulled during a secret boss' second phase
Fixed a secret boss being able to escape the boundaries of the combat area
Fixed softlock if you enter a post-boss bridge scene with the main player dead
Fixed Oxyda's chest containing an Ability Crest instead of an Ability Tablet (new saves only)
(Modding) Added GlobalTriggerTask
(Modding) Fixed cloned item crash with new textures
v1.021
Fixed bug with v1.02 not allowing encounter zones to respawn
Giant's Reach now specifies "physical" melee weapons because it does not work with Triggers
Fixed Opportunist, Flanker, and Timed Hits not working with Trigger Stones or Lanterns
(Modding) Fixed 'itemsWorld' and 'itemsWorldOriginalFiles' including items with similar names
Source
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