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- King's Keeper
A word about development
Hello everyone! You may have noticed a pause in updates over the last few weeks. After the Early Access release, I needed to take a breather. The Early Access launch was intense and exhausting, and I needed to take this…
Announcement1 changeGameplay - King's Keeper
Patch Notes: Factions, Trade... and more
Important Old saves will not be compatible. Patch Notes Diplomacy/Factions You can now build a throne room (from a throne), which will allow you to unlock the diplomacy menu (more diplomacy-related features will be adde…
Event16 changesFixGameplay - King's Keeper
Hotfix bug loading save
Small fix for a bug that caused room types to be reset when loading a game
Announcement - King's Keeper
Patch Notes: Build 17866571
Important Old saves are not 100% compatible, the room system has been partially recoded. If you reload a savegame on the old version, all your rooms will lose their type. You can remove furniture or workshops and rebuil…
Patch notes11 changesFixGameplay - King's Keeper
King's Keeper is now available! As well as a free demo version :)
That's it, ladies and gentlemen, I've finally clicked the button: the game is officially published, along with a demo for those curious enough to check it out! Today marks a key milestone for me: the game is going into…
Announcement - King's Keeper
DevLog : Preparing for release
Hello :) 1 month since the last DevLog, that's a scandal! I must say that I spend my days with my head in the code, preparing everything to make the next release as smooth as possible... so I may have forgotten to post…
Patch notes - King's Keeper
DevLog: Demo, Steam Fest...
Hello :) Here's the news for today, I'm not developing any new features at the moment (which is why I'm a bit behind on the DevLog), but I wanted to post a little announcement to keep you up to date with what's going on…
Patch notes2 changesGameplay - King's Keeper
DevLog: Materials, Bugs, QOL
Hello ! Here's the DevLog for last week, happy reading :) Materials rework There are currently several materials in the game (wood, stone, iron and gold) that can be used to build structures (wall, door or floor), furni…
Patch notes6 changesBalanceGameplay - King's Keeper
DevLog: Release, Pathfinding, Bugs...
Hello everyone, and happy new year :) With the vacations over, it's time to get back to the rhythm of one DevLog a week! Happy reading. Pathfinding The complete overhaul of the pathfinding system is finally complete. It…
Patch notes5 changesFixGameplay - King's Keeper
Vacation break
Hello everyone! Just a quick message to let you know that I'm taking a break for the end-of-year vacations, resuming work next week after the new year! Happy holidays to all :)
Announcement1 changeGameplay - King's Keeper
DevLog: HPA* (hierarchical pathfinding algorithm)
Hello :) I've only been working on the implementation of a new pathfinding algorithm (HPA*), more efficient than the old one (simple A*). I still have some work to do before it's 100% operational, but as it stands, the…
Patch notes3 changesGameplayPerformance - King's Keeper
DevLog: Ballista, Raid/Enemy, Pathfinding...
Hello :) Here's this week's Devlog, and what I'll be working on next week, as there's a big job in progress! Ballista I've added the 1st stationary defense weapon, the ballista. It lets you fire bolts that do great dama…
Patch notes7 changesBalanceGameplay - King's Keeper
DevLog: Combat, Pathfinding, Performances...
Hello! Like every weekend, here's a non-exhaustive list of development progress :) (I'm going to call this a DevLog from now on, because that's exactly what it is!) Pathfinding The pathfinding algorithm (which allows ch…
Patch notes5 changesGameplayBalance - King's Keeper
Features of the week : Sound Design, Combat...
Hello everyone! I'll be able to resume the schedule I'd set myself at the start, i.e. one news per week presenting the progress of development. Over the last few days, I've been busy working on the game's sound design,…
Store8 changesUI/audioGameplay - King's Keeper
Sound Design in progress
Hello! It's been 2 weeks since I posted any news, as I'm currently working on the game's Sound Design, in collaboration with a composer/musician. So no new features to report at the moment! I think next week there'll be…
Announcement2 changesUI/audioGameplay - King's Keeper
Features of the week: skills, workshops, jobs...
Hello everyone! Like every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones. Skills Now each…
Patch notes6 changesGameplayWorkshop




