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Steam News3 February 20251y ago

DevLog: Demo, Steam Fest...

Hello :) Here's the news for today, I'm not developing any new features at the moment (which is why I'm a bit behind on the DevLog), but I wanted to post a little announcement to keep you up to date with what's going on

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Full King's Keeper update

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Hello :)

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedHere's the news for today, I'm not developing any new features at the moment (which is why I'm a bit behind on the DevLog), but I wanted to post a little announcement to keep you up to date with what's going on!
addedOtherLately I've been working a lot on code rewriting (refactoring) to improve certain parts or to plan future improvements. I'm also continuing to test the game, fix bugs and add QOLs...

King's Keeper changes

addedHere's the news for today, I'm not developing any new features at the moment (which is why I'm a bit behind on the DevLog), but I wanted to post a little announcement to keep you up to date with what's going on!
addedLately I've been working a lot on code rewriting (refactoring) to improve certain parts or to plan future improvements. I'm also continuing to test the game, fix bugs and add QOLs...

Here's the news for today, I'm not developing any new features at the moment (which is why I'm a bit behind on the DevLog), but I wanted to post a little announcement to keep you up to date with what's going on!

Steam Fest

King's Keeper has been accepted by Steam to take part in the upcoming Steam Fest “Festival of City Building and Settlement Simulation”, which kicks off on March 24.

This means for me that the game will have to be ready for that date at the latest :)

Demo

I'm currently working on a free demo version of the game, which will probably be limited to X days in-game, for example after 10 days in-game, the demo will stop.

I think it's interesting to have a demo version of a global, and for the next Steam Fest it's also recommended to have one.

Other

Lately I've been working a lot on code rewriting (refactoring) to improve certain parts or to plan future improvements. I'm also continuing to test the game, fix bugs and add QOLs...

All this to ensure the game's release goes as smoothly as possible!

See you next time

Source

Steam News / 3 February 2025

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