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Steam News26 March 20251y ago

Patch Notes: Build 17866571

Important Old saves are not 100% compatible, the room system has been partially recoded. If you reload a savegame on the old version, all your rooms will lose their type.

In this update5

Full notes

Full King's Keeper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions9 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Balance
  • Maps
addedImportantOld saves are not 100% compatible, the room system has been partially recoded. If you reload a savegame on the old version, all your rooms will lose their type. You can remove furniture or workshops and rebuild them to regenerate the room type, but it's advisable to start a new game ;)
addedRoomsAdded lists of available rooms, with the conditions and type of bonus they give in the room window.
changedRoomsThe maximum size of rooms has been reduced to 150 tiles, instead of 500. The 500 size was far too large, was of no interest in gameplay terms, and could impact performance when the detection script ran.
fixedRoomsFixed a bug that meant workers almost never had the sanity malus “need a room” or “need a dining room”.
changedCombatThe combat system is now more dynamic, with characters attacking directly when they get within range.
changedCombatImproved auto-targeting system: characters will prioritize nearby characters who are either not yet targeted by another character, or who are the least targeted. This prevents 20 goblins from targeting the same worker, for example, if there are others within range.

King's Keeper changes

addedOld saves are not 100% compatible, the room system has been partially recoded. If you reload a savegame on the old version, all your rooms will lose their type. You can remove furniture or workshops and rebuild them to regenerate the room type, but it's advisable to start a new game ;)
addedAdded lists of available rooms, with the conditions and type of bonus they give in the room window.
changedThe maximum size of rooms has been reduced to 150 tiles, instead of 500. The 500 size was far too large, was of no interest in gameplay terms, and could impact performance when the detection script ran.
fixedFixed a bug that meant workers almost never had the sanity malus “need a room” or “need a dining room”.
changedThe combat system is now more dynamic, with characters attacking directly when they get within range.

Important

Old saves are not 100% compatible, the room system has been partially recoded. If you reload a savegame on the old version, all your rooms will lose their type. You can remove furniture or workshops and rebuild them to regenerate the room type, but it's advisable to start a new game;)

Patch Notes

Rooms

  • Added lists of available rooms, with the conditions and type of bonus they give in the room window.

  • The maximum size of rooms has been reduced to 150 tiles, instead of 500. The 500 size was far too large, was of no interest in gameplay terms, and could impact performance when the detection script ran.

  • Fixed a bug that meant workers almost never had the sanity malus “need a room” or “need a dining room”.

Combat

  • The combat system is now more dynamic, with characters attacking directly when they get within range.

  • Improved auto-targeting system: characters will prioritize nearby characters who are either not yet targeted by another character, or who are the least targeted. This prevents 20 goblins from targeting the same worker, for example, if there are others within range.

  • Fixed a bug that made character attack speed almost useless.

  • Slight increase in the speed of arrows and crossbow bolts.

Harvesting

  • Increased harvesting time for various resources, particularly stone and ores.

  • Mining stone now gives one stone each time (previously 50% chance).

  • Cutting a tree now gives between 1 and 2 woods (before it was always 2).

Performance

  • Room detection script performance improved

  • Improved performance of the automatic targeting system

  • General performance improvements when there are dozens of characters (worker or enemy) on the map.

Demo

  • Fixed a problem for the demo, where raids were generated ad infinitum and crashed the game.

Enjoy the game and have fun :)

Source

Steam News / 26 March 2025

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