Full notes
Full King's Keeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello !
What changed
- Balance
- Gameplay
Here's the DevLog for last week, happy reading :)
Materials rework
There are currently several materials in the game (wood, stone, iron and gold) that can be used to build structures (wall, door or floor), furniture (table, chair...) or items (sword, armor...).
Material bonuses for items were already in place, for example an iron sword will do more damage than a wooden one, but for the various buildings the bonuses had not been implemented... until now.
Gold is the material offering the best bonuses, followed by iron, then stone and finally wood.
Here's an overview of the various bonuses:
- BedFatigue regeneration - Torch: Radius - Ballista: Enemy detection radius - Table: Hunger regeneration - Chair: Fatigue reduction - Well: Minimum number of squares between 2 wells reduced - ...
Regarding floors, the material used will increase the movement speed of characters moving on them (WIP)
For walls and doors, no particular bonus.... So why build a wall out of gold and not wood? Because I've also implemented a material resistance system:
Wood: No resistance - Stone: Fire-resistant - Iron: Fire AND seismic resistant - Gold : Resists fire AND seismic fire AND corrosive fire
Fire and building destruction are not yet implemented.
Bugs/QOL
As I do every week, I've spent a lot of time fixing bugs and adding QOL when I can, so I won't list them, but I'll mention them anyway.
Thanks and see you soon :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
