Hello everyone! Like every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones.
In this update5
Full notes
Full King's Keeper update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
0 fixes4 additions1 change1 removal
Gameplay
Workshop
Balance
UI and audio
addedLike every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones.
addedWorkshop improvementsIt is now possible to order the recipes selected in a workshop to make them more or less of a priority. The “Craft until you have X” feature has also been added.
removedAdding/deleting jobsGeneric jobs such as “Craftsman” or “Material Manufacturer” have been removed and replaced by jobs specializing in one type of material: Carpenter, Stonecutter and Bone Carver.
addedCrossbows, Bolts and MacesA new weapon, the crossbow, has been added. (as well as bolts as ammunition). The crossbow does more damage than the bow, projectiles are faster, but take longer to reload.
addedCrossbows, Bolts and MacesA new melee weapon, the mace, has also been added.
changedWIPSound design in progress :)
King's Keeper changes
addedLike every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones.
addedIt is now possible to order the recipes selected in a workshop to make them more or less of a priority. The “Craft until you have X” feature has also been added.
removedGeneric jobs such as “Craftsman” or “Material Manufacturer” have been removed and replaced by jobs specializing in one type of material: Carpenter, Stonecutter and Bone Carver.
addedA new weapon, the crossbow, has been added. (as well as bolts as ammunition). The crossbow does more damage than the bow, projectiles are faster, but take longer to reload.
addedA new melee weapon, the mace, has also been added.
Like every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones.
Skills
Now each worker will earn XP by completing a job, which will allow them to gain levels and become more efficient at the job in question.
There are 5 levels: Novice, Apprentice, Competent, Professional and Master.
Workshop improvements
It is now possible to order the recipes selected in a workshop to make them more or less of a priority. The “Craft until you have X” feature has also been added.
Adding/deleting jobs
Generic jobs such as “Craftsman” or “Material Manufacturer” have been removed and replaced by jobs specializing in one type of material: Carpenter, Stonecutter and Bone Carver.
Crossbows, Bolts and Maces
A new weapon, the crossbow, has been added. (as well as bolts as ammunition). The crossbow does more damage than the bow, projectiles are faster, but take longer to reload.
A new melee weapon, the mace, has also been added.