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Steam News25 October 20241y ago

Features of the week: skills, workshops, jobs...

Hello everyone! Like every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones.

In this update5

Full notes

Full King's Keeper update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes4 additions1 change1 removal
  • Gameplay
  • Workshop
  • Balance
  • UI and audio
addedLike every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones.
addedWorkshop improvementsIt is now possible to order the recipes selected in a workshop to make them more or less of a priority. The “Craft until you have X” feature has also been added.
removedAdding/deleting jobsGeneric jobs such as “Craftsman” or “Material Manufacturer” have been removed and replaced by jobs specializing in one type of material: Carpenter, Stonecutter and Bone Carver.
addedCrossbows, Bolts and MacesA new weapon, the crossbow, has been added. (as well as bolts as ammunition). The crossbow does more damage than the bow, projectiles are faster, but take longer to reload.
addedCrossbows, Bolts and MacesA new melee weapon, the mace, has also been added.
changedWIPSound design in progress :)

King's Keeper changes

addedLike every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones.
addedIt is now possible to order the recipes selected in a workshop to make them more or less of a priority. The “Craft until you have X” feature has also been added.
removedGeneric jobs such as “Craftsman” or “Material Manufacturer” have been removed and replaced by jobs specializing in one type of material: Carpenter, Stonecutter and Bone Carver.
addedA new weapon, the crossbow, has been added. (as well as bolts as ammunition). The crossbow does more damage than the bow, projectiles are faster, but take longer to reload.
addedA new melee weapon, the mace, has also been added.

Like every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones.

Skills

Now each worker will earn XP by completing a job, which will allow them to gain levels and become more efficient at the job in question.

There are 5 levels: Novice, Apprentice, Competent, Professional and Master.

Workshop improvements

It is now possible to order the recipes selected in a workshop to make them more or less of a priority. The “Craft until you have X” feature has also been added.

Adding/deleting jobs

Generic jobs such as “Craftsman” or “Material Manufacturer” have been removed and replaced by jobs specializing in one type of material: Carpenter, Stonecutter and Bone Carver.

Crossbows, Bolts and Maces

A new weapon, the crossbow, has been added. (as well as bolts as ammunition). The crossbow does more damage than the bow, projectiles are faster, but take longer to reload.

A new melee weapon, the mace, has also been added.

WIP

Sound design in progress :)

Source

Steam News / 25 October 2024

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