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- Kinetic Void
Patch Notes 0.05
Newest patch is here everyone! Added: Can now access the Options Menu when in game. KV and Studio logos to splash screen. Logic for when ships collide with planets. Health Bars and Throttle Slider to UI. Steamworks supp…
- Kinetic Void
User Created Ships to be used in Final Game Launch of Kinetic Void
We would like to open the competition for the best ships. A combination of the highest ranked ships as well as those selected by our team will be used in the completed version of Kinetic Void. To rank a ship, go through…
- Kinetic Void
User Created Ships to be used in Final Game Launch of Kinetic Void
We would like to open the competition for the best ships. A combination of the highest ranked ships as well as those selected by our team will be used in the completed version of Kinetic Void. To rank a ship, go through…
- Kinetic Void
Build 0.04 - Deployed
0.04 Steam Workshop support is now live, all ships can be shared with the community from inside the shipyard. Linux and Mac Workshop support are not in yet, we are working on this for the next patch Fixed a bug which al…
- Kinetic Void
Build 0.04 - Deployed
0.04 Steam Workshop support is now live, all ships can be shared with the community from inside the shipyard. Linux and Mac Workshop support are not in yet, we are working on this for the next patch Fixed a bug which al…
- Kinetic Void
Build 0.03b - Hotfix
Just a quick update for a few issues that were caused by the last patch. Fixed a bug with the warp drive keyboard shortcut, it should now function as set in the input manager. Fixed a bug with large ships acting in a bi…
- Kinetic Void
Build 0.03b - Hotfix
Just a quick update for a few issues that were caused by the last patch. Fixed a bug with the warp drive keyboard shortcut, it should now function as set in the input manager. Fixed a bug with large ships acting in a bi…
- Kinetic Void
Build 0.03 Deployed
Hey everyone, this build has been a long time coming, but we finally got it out. It is however a little lighter than we wanted, we had to delay the Steam Workshop support as we ran into an issue with our ship saves, onc…
- Kinetic Void
Build 0.03 Deployed
Hey everyone, this build has been a long time coming, but we finally got it out. It is however a little lighter than we wanted, we had to delay the Steam Workshop support as we ran into an issue with our ship saves, onc…
- Kinetic Void
Status Update - Build 0.03
I have just posted an update about the next build, check it out here and let me know what yout think. http://steamcommunity.com/app/227160/discussions/0/864978109428390519/
- Kinetic Void
Status Update - Build 0.03
I have just posted an update about the next build, check it out here and let me know what yout think. http://steamcommunity.com/app/227160/discussions/0/864978109428390519/
- Kinetic Void
Build 0.021 Deployed
Ramming a ship now counts as attacking it, and will reduce your faction standings. Fixed a bug with the distress mission that would cause it to be counted as a success if all enemies despawned due to range from player.…
- Kinetic Void
Build 0.021 Deployed
Ramming a ship now counts as attacking it, and will reduce your faction standings. Fixed a bug with the distress mission that would cause it to be counted as a success if all enemies despawned due to range from player.…
- Kinetic Void
Build 0.020 Deployed
Further corrections to all node alignments - if there are still issues let us know. First implementation of mission framework is in place. For now, this consists of a single mission type where the player can protect a s…
- Kinetic Void
Build 0.020 Deployed
Further corrections to all node alignments - if there are still issues let us know. First implementation of mission framework is in place. For now, this consists of a single mission type where the player can protect a s…
- Kinetic Void
Build 0.019 Deployed
0.019 Deployed Fixed a bug where multiples of the same subsystem in the same part was not being accounted for on the ship stat display. Station icons are now on by default. Reduced mass of kinetic projectiles - ongoing…
