Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Workshop
- Store
- Gameplay
Kinetic Void changes
Newest patch is here everyone!
Added:
Can now access the Options Menu when in game.
KV and Studio logos to splash screen.
Logic for when ships collide with planets.
Health Bars and Throttle Slider to UI.
Steamworks support for MacOSX and Linux.
Support for handling subscribing/unsubscribing workshop files in the Steam Overlay while in the Shipyard.
Fixed:
Issues with loading of some workshop content.
Updating existing workshop files.
Asteroid belt variation around planets to spread out more.
Minor corrupted assets in main menu.
While in Shipyard, weapons should now properly highlight on mouse-over as other parts do.
Persistent ship and station inventory first pass implementation notes:
When new galaxies are created, there is an option for Creative Mode.
When in Creative Mode, the game behaves as it did before this patch; any station has all parts and subsystems and they have no cost.
When not in creative mode, stations have a limited selection and the player must purchase ship parts and subsystems. The player starts with enough parts to build a simple ship and some credits. Ships now have an inventory using their available cargo space. Each station has a storage space that the player can store parts and subsystems in persistently.
The first time shipyard screen is now associated with a randomly chosen station in-game. The player will be near this station instead of in a random spot when entering Sector for the first time.
All players should make new galaxy saves.
Please create a new galaxy to see the changes!
Source
Changelog.gg summarizes and formats this update. How we read updates.
