Full notes
Full Kinetic Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Kinetic Void changes
Further corrections to all node alignments - if there are still issues let us know.
First implementation of mission framework is in place. For now, this consists of a single mission type where the player can protect a ship in distress from multiple attackers. The radar icon for the intended friendly to defend is displayed in yellow.
We are working on the XML framework for the mission system, the intent is that when its done it will be modable by the community, and easy for us to add new mission types. All UI is still temporary and we are working on a new version of it. Please post comments here: http://steamcommunity.com/app/227160/discussions/0/864975026712521664/
Source
Changelog.gg summarizes and formats this update. How we read updates.
