Full notes
Full Kill The Clock update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
Hi everyone, We're Happy Slugs, the team behind Kill The Clock.
First of all, thank you so much for your incredible support and feedback since our Early Access launch on June 4! We’ve received 21 steam reviews so far, along with many bug reports and suggestions through the Steam Community, Google Forms, email, and more.
We’re carefully reading through each and every message, and while some fixes may take time, we’re working hard to address the most important issues first. Thank you for your patience and understanding.
🛠️ Major Updates This Month
Here's what we’ve updated in June:
Steam post imageSteam post image
Added more save slots
Added chapter select function
Improved UI and various features
Linked demo save files with the full game
Added friendship tutorial and dart minigame tutorial
Fixed achievement-related bugs
Fixed scene loading errors
Fixed various animation/object bugs
Corrected typos and translation issues
Fixed some resolution-related bugs
Other minor bug fixes and adjustments
🛠️ Chapter 3 Progress Report
Originally, we planned to start writing Chapter 3 right after launch. However, we had to prioritize bug fixes and polish based on your feedback, so story development was slightly delayed.
Here’s how we structure our scenario development for chapter 3:
Outline the overall story and plot – Completed
Plan detailed scene flow, dialogues, and branches – ~40% complete
Write the full script and direction notes
Implement the script into the game
We are currently in Step 2 and expect to begin full dialogue writing for chapter 3 next month.
🛠️ What’s Coming in July?
Here's what we’re working on next:
Add controller support
Improve how gold coins and resources are earned
Ongoing bug fixes and stabilization
Complete Chapter 3 planning and begin scriptwriting
We promised to keep you updated regularly, and this is just the beginning. We’ll continue sharing devlogs every month as we move toward the full release of Kill The Clock.
Thank you again for your support — every kind message, review, and piece of feedback truly means the world to us.
With love, — Happy Slugs 🐌
Source
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