Highlights: Royce the traveling merchant gains Auto-Sell —building on last version's idle wood-gathering, he now also auto-ships your surplus for coin, further easing early-game busywork before you build the Trading Pos
Full notes
Full Idyll Isle update
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What changed
3 fixes1 addition4 changes0 removals
UI and audio
Gameplay
Balance
Fixes
changedHighlights : Royce the traveling merchant gains Auto-Sell —building on last version's idle wood-gathering, he now also auto-ships your surplus for coin , further easing early-game busywork before you build the Trading Post. Also fixes a possible softlock in the Expedition Tavern tutorial (thanks to a Korean player's report) and main-character duplication when the endgame Great Ship departs while they're out as caravan transporters , plus polished Royce tutorial text and Korean localization .
addedNew Content
changedTraveling Merchant · Royce Auto-Sell : Tick Auto Sell in Royce's panel—assign items to his 2 slots and set how much to keep with +/− ; he sells only the surplus above your reserve . After you Confirm , he loops on his own: once a trip is worthwhile (enough items/value, or idle long enough) he sails off to trade at ~ 90% market price , up to 20 items per trip, then repeats. He waits while the panel is open ( close it to depart ); your setup is saved. Unlocks after Royce's first trade tutorial ; hands off and stops once you build the Trading Post . Notifies you when there's no surplus to sell.
changedGameplay Improvements
changedTutorial · Royce text polish : Rewrote the Auto-Sell and idle wood-gathering hints and gave the tutorial's closing lines more of the Lighthouse Keeper's voice; synced across 11 languages .
fixedTutorial · Expedition Tavern softlock : Fixed a case where unclaimed expedition rewards greyed out the "Launch" button while the tutorial only allowed clicking it— stalling the launch step (thanks to a Korean player's detailed report). Veteran saves that have already run expeditions no longer re-trigger that tutorial.
Idyll Isle changes
changedHighlights : Royce the traveling merchant gains Auto-Sell —building on last version's idle wood-gathering, he now also auto-ships your surplus for coin , further easing early-game busywork before you build the Trading Post. Also fixes a possible softlock in the Expedition Tavern tutorial (thanks to a Korean player's report) and main-character duplication when the endgame Great Ship departs while they're out as caravan transporters , plus polished Royce tutorial text and Korean localization .
addedNew Content
changedTraveling Merchant · Royce Auto-Sell : Tick Auto Sell in Royce's panel—assign items to his 2 slots and set how much to keep with +/− ; he sells only the surplus above your reserve . After you Confirm , he loops on his own: once a trip is worthwhile (enough items/value, or idle long enough) he sails off to trade at ~ 90% market price , up to 20 items per trip, then repeats. He waits while the panel is open ( close it to depart ); your setup is saved. Unlocks after Royce's first trade tutorial ; hands off and stops once you build the Trading Post . Notifies you when there's no surplus to sell.
changedGameplay Improvements
changedTutorial · Royce text polish : Rewrote the Auto-Sell and idle wood-gathering hints and gave the tutorial's closing lines more of the Lighthouse Keeper's voice; synced across 11 languages .
Highlights: Royce the traveling merchant gains Auto-Sell —building on last version's idle wood-gathering, he now also auto-ships your surplus for coin, further easing early-game busywork before you build the Trading Post. Also fixes a possible softlock in the Expedition Tavern tutorial (thanks to a Korean player's report) and main-character duplication when the endgame Great Ship departs while they're out as caravan transporters, plus polished Royce tutorial text and Korean localization.
New Content
Traveling Merchant · Royce Auto-Sell: Tick Auto Sell in Royce's panel—assign items to his 2 slots and set how much to keep with +/−; he sells only the surplus above your reserve. After you Confirm, he loops on his own: once a trip is worthwhile (enough items/value, or idle long enough) he sails off to trade at ~ 90% market price, up to 20 items per trip, then repeats. He waits while the panel is open (close it to depart); your setup is saved. Unlocks after Royce's first trade tutorial; hands off and stops once you build the Trading Post. Notifies you when there's no surplus to sell.
Gameplay Improvements
Early-game relief · Royce auto-sell: Combined with last version's idle wood-gathering—set your reserves once and Royce both restocks wood and sells surplus for you, so you can focus on bridges, prep, and progression instead of reopening his panel to sell.
Tutorial · Royce text polish: Rewrote the Auto-Sell and idle wood-gathering hints and gave the tutorial's closing lines more of the Lighthouse Keeper's voice; synced across 11 languages.
Bug Fixes
FixedTutorial · Expedition Tavern softlockFixed a case where unclaimed expedition rewards greyed out the "Launch" button while the tutorial only allowed clicking it— stalling the launch step (thanks to a Korean player's detailed report). Veteran saves that have already run expeditions no longer re-trigger that tutorial.
FixedEndgame · Great Ship departure duplicationFixed the four main characters possibly being pulled back to the island by a caravan and overlapping with their Echo doubles when the Great Ship departs while they serve as caravan transporters —their caravan slots are now released on departure, and returns no longer make boarded characters reappear.
FixedLocalization · KoreanFixed several spots where Chinese characters had leaked into the Korean text (ship-part / route-chart "finale reward", collapsed cave entrance, caravan, and more).