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Steam News23 July 202622d ago

Idyll Isle 1.0.5.7 Patch Notes

Highlights: Major AFK automation expansion— Royce auto-chops and deposits wood after his first trade return, easing early-game micromanagement before you hire a Woodcutter; Cooking Standing Orders for work meals and fee

Full notes

Full Idyll Isle update

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What changed

2 fixes2 additions10 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Workshop
  • Performance
  • Fixes
changedHighlights : Major AFK automation expansion— Royce auto-chops and deposits wood after his first trade return, easing early-game micromanagement before you hire a Woodcutter; Cooking Standing Orders for work meals and feed; Blacksmith blade standing orders (iron/diamond); Filtering Basin / Sand Pit yard-capacity gold upgrades. Also extends store-to-inventory state retention (including penned animals), fixes fed-livestock false deaths and stale drop claims, and lowers endgame story-passage repair costs.
addedNew Content
addedCooking · Standing Orders : New Standing Orders button at the far right of the Cooking category row—set target counts for 5 work meals (Fish Rice Bowl, Egg Rice Bowl, Pork Cutlet Bowl, Seafood Noodles, Rich Soup Noodles) and 5 feeds (Basic / Medium / Advanced / Vegetable / Protein). 0 disables a recipe. When stock (incl. in-queue) falls below target and ingredients allow, chefs auto-queue 1 batch ; standing tasks priority over manual reservations. Requires a placed Kitchen and completed Chef tutorial ; blocked in DEMO .
changedFiltering Basin / Sand Pit · Yard Capacity Upgrades : Panels show current/max and gold upgrade buttons. Default cap 75 , 5 tiers , +50 per tier (max 275 ). Filtering Basin: 30k / 100k / 250k / 500k gold; Sand Pit: 15k / 50k / 150k / 500k gold. Production stops when full.
changedAbyss · Old Hammer Chamber Sign : Clickable sign in the Old Hammer Chamber explains the area is a "set piece" and points you to the Echo Stele Miner story chapters; seen state saved. Corpse story text in the chamber also shortened.
changedGameplay Improvements

Idyll Isle changes

changedHighlights : Major AFK automation expansion— Royce auto-chops and deposits wood after his first trade return, easing early-game micromanagement before you hire a Woodcutter; Cooking Standing Orders for work meals and feed; Blacksmith blade standing orders (iron/diamond); Filtering Basin / Sand Pit yard-capacity gold upgrades. Also extends store-to-inventory state retention (including penned animals), fixes fed-livestock false deaths and stale drop claims, and lowers endgame story-passage repair costs.
addedNew Content
addedCooking · Standing Orders : New Standing Orders button at the far right of the Cooking category row—set target counts for 5 work meals (Fish Rice Bowl, Egg Rice Bowl, Pork Cutlet Bowl, Seafood Noodles, Rich Soup Noodles) and 5 feeds (Basic / Medium / Advanced / Vegetable / Protein). 0 disables a recipe. When stock (incl. in-queue) falls below target and ingredients allow, chefs auto-queue 1 batch ; standing tasks priority over manual reservations. Requires a placed Kitchen and completed Chef tutorial ; blocked in DEMO .
changedFiltering Basin / Sand Pit · Yard Capacity Upgrades : Panels show current/max and gold upgrade buttons. Default cap 75 , 5 tiers , +50 per tier (max 275 ). Filtering Basin: 30k / 100k / 250k / 500k gold; Sand Pit: 15k / 50k / 150k / 500k gold. Production stops when full.
changedAbyss · Old Hammer Chamber Sign : Clickable sign in the Old Hammer Chamber explains the area is a "set piece" and points you to the Echo Stele Miner story chapters; seen state saved. Corpse story text in the chamber also shortened.

Highlights: Major AFK automation expansion— Royce auto-chops and deposits wood after his first trade return, easing early-game micromanagement before you hire a Woodcutter; Cooking Standing Orders for work meals and feed; Blacksmith blade standing orders (iron/diamond); Filtering Basin / Sand Pit yard-capacity gold upgrades. Also extends store-to-inventory state retention (including penned animals), fixes fed-livestock false deaths and stale drop claims, and lowers endgame story-passage repair costs.

New Content

  • Traveling Merchant · Royce Forestry Assist: After Royce's first off-island trade and return, while idle on the island he auto chops trees → picks up wood → deposits to storage (same flow as a Woodcutter)— slower than a hired Woodcutter, 5 -item carry cap, no gear bonuses; won't chop coconut trees; only reachable trees. Stops automatically once you build the Trading Post; finishes depositing carried wood before departing on trade runs. Push notifications on carry full / no storage / deposit failed.

  • Cooking · Standing OrdersNew Standing Orders button at the far right of the Cooking category row—set target counts for 5 work meals (Fish Rice Bowl, Egg Rice Bowl, Pork Cutlet Bowl, Seafood Noodles, Rich Soup Noodles) and 5 feeds (Basic / Medium / Advanced / Vegetable / Protein). 0 disables a recipe. When stock (incl. in-queue) falls below target and ingredients allow, chefs auto-queue 1 batch ; standing tasks priority over manual reservations. Requires a placed Kitchen and completed Chef tutorial ; blocked in DEMO .
  • Filtering Basin / Sand Pit · Yard Capacity Upgrades: Panels show current/max and gold upgrade buttons. Default cap 75, 5 tiers, +50 per tier (max 275). Filtering Basin: 30k / 100k / 250k / 500k gold; Sand Pit: 15k / 50k / 150k / 500k gold. Production stops when full.

  • Abyss · Old Hammer Chamber Sign: Clickable sign in the Old Hammer Chamber explains the area is a "set piece" and points you to the Echo Stele Miner story chapters; seen state saved. Corpse story text in the chamber also shortened.

Gameplay Improvements

  • Early-game relief · Royce wood: Fills the gap before a Woodcutter —Royce keeps basic wood flowing during the simple-trading phase so you can focus on selling grain, repairing bridges, etc., instead of constantly clicking trees yourself.

  • Automation · Cooking standing orders: Set targets once —work meals and daily feed auto-cook when stock runs low, with standing priority; red dot when short on materials, locked, or queue full.

  • Automation · Blacksmith blade standing orders: Standing Orders now include blades Basic restocks Iron Blades, Advanced restocks Diamond Blades, aligned with Gem Workshop cutting upkeep.

  • Passive buildings · Capacity upgrades: Expand yard storage to reduce how often you must return to collect when passive output hits the cap—better idle pacing.

  • Buildings · Extended store state: On top of 1.0.5.6 upgrade-level retention, storing then re-placing also keeps:

    • Animal Pen: Uncollected resources to storage first; tamed animals stay on the island and rejoin when you re-place the pen; Trading Post horses stay equipped (can't store/relocate during an active caravan).

    • Blacksmith: Smelting priority queue, fuel preference, manual-stop flag.

    • Gem Workshop: Cutting queue, blade preference, manual-stop flag.

    • Trading Post: Merchant favor, order progress, cooldown, auto-refresh timers (not in-transit caravans / sell buffer).

    • Compost: Auto-compost toggle.

    • Fishing Spot: Fish/silt counters.

  • Drops · Ownership timeout: Worker-exclusive drops release ownership after 45s if the original owner hasn't picked them up (and isn't locked on / carrying them)— prevents ground items stuck forever after interrupted work; orphaned owner IDs cleared on load.

  • Livestock · Naming: Chicken numbered names skip IDs containing digit 8 (8, 18, 80…).

Bug Fixes

  • Livestock · Fed protectionFixed a safety timer that could kill animals while ageing was paused during feeding —death now only at true lifespan end.
  • Achievements · Perfectionist: Further hardened cross-save re-check—when all prerequisites are unlocked on your Steam account, it can backfill on a different/tainted save; every 10s retry after entering the world (pauses while game is paused).

  • Drops · LoadFixed drops keeping dead owner IDs after load, making them unpickable forever.

Balance

  • Damaged Railway III (story passage): Repair cost fir ×80 + iron ingot ×91 + stone ×100 + 90k gold / 20 min stone ×5 + fir ×5 + 100 gold / 10s —narrative-only link, symbolic cost.

  • Collapsed Cave (Old Hammer Chamber entrance): Repair cost multiple advanced mats + platinum ×15 + 120k gold stone ×5 + 100 gold / 10s.

Source

Steam News / 23 July 2026

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