Full notes
Full Idyll Isle update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Idyll Isle changes
Fixes clicking Show Desktop on the taskbar closing the game outright—it now minimizes to the taskbar instead, and autosaves before doing so. The Armory gains a capacity limit with a capacity readout, and identical gear now stacks, making long lists far easier to browse. Also fixes several tutorial soft-locks: the Trading Post tutorial ending early permanently breaking the Mailbox and order system unlocks, a caravan sitting at home on load being misread as "never departed", and the tutorial failing to resume after being interrupted.
New Content
- Expedition Tavern · Armory CapacityThe Armory now has a 199-item capacity , with a current/max readout pinned to the top of the tab. Once full, no new weapons can be crafted — salvage or destroy some gear to free up space. Gear granted on recruitment and the fallback weapon issued when your stock runs dry are exempt , and anything already queued will still finish. Existing saves over the limit are never culled ; you simply can't craft new gear until you're back under it.
Expedition Tavern · Stacking: Identical gear now stacks into a single slot labelled with ×quantity, making the list far shorter and easier to browse when you're holding a lot of gear.
Bug Fixes
- Window · Show DesktopFixed clicking Show Desktop at the far right of the taskbar closing the game outright . The game runs as a borderless desktop-widget window, which Windows can't minimize—so it sent the window a close request instead. The game now minimizes to the taskbar (click it there to return) and autosaves first.
Window · Alt+F4: Pressing Alt+F4 or closing from the taskbar now brings up the exit confirmation, so a mistaken keypress no longer costs you unsaved progress.
- Tutorial · Mailbox & OrdersFixed the Trading Post tutorial ending early, before the lighthouse was lit , permanently breaking the unlock chain for the Mailbox and order system.
- Tutorial · CaravanFixed a caravan that happened to be home when loading a save being misread as "never departed" , leaving you stuck on the departure step.
- Tutorial · ResumingFixed the tutorial failing to resume correctly after being interrupted by other content, and fixed resuming from a mid-sequence step without opening the panel that step needs —which left it waiting on input you couldn't give.
- Cooking PanelFixed the active category not highlighting correctly when switching categories.
Achievements · Perfectionist: Further hardened the cross-save re-check —even if your Steam achievement state is ready before the game connects, it now retries automatically after you enter the world instead of relying on a single signal.
Source
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