Full notes
Full Idyll Isle update
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What changed
- UI and audio
- Gameplay
- Events
- Balance
Idyll Isle changes
Highlights: A smaller, UI-focused update—the Echo Stele "Story Chapters"screen is redesigned (per-character tabs, chapter navigation, and a detail panel on the right), so reading through each companion's past and claiming the finale reward is easier. The auto-expedition run count gains a slider plus Min / Max shortcuts. We've also lowered the crafting cost of Advanced Boots and some expedition weapons, and fixed crafting progress while Royce is using the anvil along with a few farmland-planning leftovers.
Gameplay Improvements
Echo Stele · "Story Chapters" redesigned: The Story tab now lays out per-character tabs + chapter navigation + a right-hand detail panel, so browsing each companion's past, checking a chapter's offerings, and claiming the finale reward all read more clearly.
Expedition · better run-count control: The auto-expedition run count now has a slider and Min / Max shortcut buttons—jump straight to the cap or fine-tune in one move.
- Balance · lower crafting costsAdvanced Boots material use and the coin cost of some expedition weapons are reduced, easing late-game crafting.
Bug Fixes
Crafting · accurate progress while Royce uses the anvil: When Royce is forging at the anvil, your craft queue now pauses correctly and resumes on its own once the anvil frees up; queue wait time no longer counts toward progress, avoiding instant-finish or out-of-order batches.
- Agriculture · farmland-planning leftovers fixedFixed cases where entering farmland planning left a hover highlight or click on trees/buildings so that clicking empty ground couldn't exit planning; planning state now also restores or collapses correctly after loading a save .
- Tutorial / Text · small correctionsFixed the button wording in the Lighthouse upgrade prompt and a few other text details.
Source
Changelog.gg summarizes and formats this update. How we read updates.
