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Steam News30 July 202615d ago

Idyll Isle 1.0.6.3 Patch Notes

Highlights: A smaller, UI-focused update—the Echo Stele "Story Chapters" screen is redesigned (per-character tabs, chapter navigation, and a detail panel on the right), so reading through each companion's past and claim

Full notes

Full Idyll Isle update

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What changed

3 fixes1 addition3 changes1 removal
  • UI and audio
  • Gameplay
  • Events
  • Balance
fixedHighlights : A smaller, UI-focused update—the Echo Stele "Story Chapters" screen is redesigned ( per-character tabs , chapter navigation , and a detail panel on the right), so reading through each companion's past and claiming the finale reward is easier. The auto-expedition run count gains a slider plus Min / Max shortcuts. We've also lowered the crafting cost of Advanced Boots and some expedition weapons , and fixed crafting progress while Royce is using the anvil along with a few farmland-planning leftovers.
changedGameplay Improvements
changedEcho Stele · "Story Chapters" redesigned : The Story tab now lays out per-character tabs + chapter navigation + a right-hand detail panel , so browsing each companion's past, checking a chapter's offerings, and claiming the finale reward all read more clearly.
addedExpedition · better run-count control : The auto-expedition run count now has a slider and Min / Max shortcut buttons—jump straight to the cap or fine-tune in one move.
changedBalance · lower crafting costs : Advanced Boots material use and the coin cost of some expedition weapons are reduced, easing late-game crafting.
removedCrafting · accurate progress while Royce uses the anvil : When Royce is forging at the anvil , your craft queue now pauses correctly and resumes on its own once the anvil frees up; queue wait time no longer counts toward progress, avoiding instant-finish or out-of-order batches.

Idyll Isle changes

fixedHighlights : A smaller, UI-focused update—the Echo Stele "Story Chapters" screen is redesigned ( per-character tabs , chapter navigation , and a detail panel on the right), so reading through each companion's past and claiming the finale reward is easier. The auto-expedition run count gains a slider plus Min / Max shortcuts. We've also lowered the crafting cost of Advanced Boots and some expedition weapons , and fixed crafting progress while Royce is using the anvil along with a few farmland-planning leftovers.
changedGameplay Improvements
changedEcho Stele · "Story Chapters" redesigned : The Story tab now lays out per-character tabs + chapter navigation + a right-hand detail panel , so browsing each companion's past, checking a chapter's offerings, and claiming the finale reward all read more clearly.
addedExpedition · better run-count control : The auto-expedition run count now has a slider and Min / Max shortcut buttons—jump straight to the cap or fine-tune in one move.
changedBalance · lower crafting costs : Advanced Boots material use and the coin cost of some expedition weapons are reduced, easing late-game crafting.

Highlights: A smaller, UI-focused update—the Echo Stele "Story Chapters"screen is redesigned (per-character tabs, chapter navigation, and a detail panel on the right), so reading through each companion's past and claiming the finale reward is easier. The auto-expedition run count gains a slider plus Min / Max shortcuts. We've also lowered the crafting cost of Advanced Boots and some expedition weapons, and fixed crafting progress while Royce is using the anvil along with a few farmland-planning leftovers.

Gameplay Improvements

  • Echo Stele · "Story Chapters" redesigned: The Story tab now lays out per-character tabs + chapter navigation + a right-hand detail panel, so browsing each companion's past, checking a chapter's offerings, and claiming the finale reward all read more clearly.

  • Expedition · better run-count control: The auto-expedition run count now has a slider and Min / Max shortcut buttons—jump straight to the cap or fine-tune in one move.

  • Balance · lower crafting costsAdvanced Boots material use and the coin cost of some expedition weapons are reduced, easing late-game crafting.

Bug Fixes

  • Crafting · accurate progress while Royce uses the anvil: When Royce is forging at the anvil, your craft queue now pauses correctly and resumes on its own once the anvil frees up; queue wait time no longer counts toward progress, avoiding instant-finish or out-of-order batches.

  • Agriculture · farmland-planning leftovers fixedFixed cases where entering farmland planning left a hover highlight or click on trees/buildings so that clicking empty ground couldn't exit planning; planning state now also restores or collapses correctly after loading a save .
  • Tutorial / Text · small correctionsFixed the button wording in the Lighthouse upgrade prompt and a few other text details.

Source

Steam News / 30 July 2026

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