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Steam News29 July 202616d ago

Idyll Isle 1.0.6.2 Patch Notes

Highlights: Cooking and crafting queues get a major overhaul— left-click to make one, right-click to reserve batches, and right-click queue stacks to cancel a chosen number.

Full notes

Full Idyll Isle update

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What changed

1 fix2 additions4 changes2 removals
  • Workshop
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
removedHighlights : Cooking and crafting queues get a major overhaul— left-click to make one, right-click to reserve batches , and right-click queue stacks to cancel a chosen number . A materials-waiting item at the head no longer blocks runnable batches behind it. Weapon forging reservations now respect the Armory cap; the Blacksmith Shop / Gem Workshop pause fuel/blade timers and keep remaining time when there's nothing to process.
changedGameplay Improvements
changedCooking / Crafting · reserve batches & bulk cancel : Left-click a recipe or slot to make one ; right-click to open a quantity dialog and reserve batches (even when short on materials). Right-click a queue stack to cancel a chosen number . Up to 500 copies of the same recipe can sit in the pipeline.
removedCrafting · head blocked no longer stalls the forge : When the head reserved batch is short on materials, ready batches behind it move up and run while keeping their 1-2-3 order .
changedCrafting · weapon reservations respect the Armory cap : Reservations share the same inventory + in-transit cap as instant crafts; when the Armory is full you get the same prominent notice as "queue full."
addedBlacksmith Shop / Gem Workshop · pause with time preserved : When there's no smeltable ore / cuttable gem , fuel/blade timers pause and keep remaining time —materials restocked, processing resumes (refines 1.0.6.1 idle auto-stop).

Idyll Isle changes

removedHighlights : Cooking and crafting queues get a major overhaul— left-click to make one, right-click to reserve batches , and right-click queue stacks to cancel a chosen number . A materials-waiting item at the head no longer blocks runnable batches behind it. Weapon forging reservations now respect the Armory cap; the Blacksmith Shop / Gem Workshop pause fuel/blade timers and keep remaining time when there's nothing to process.
changedGameplay Improvements
changedCooking / Crafting · reserve batches & bulk cancel : Left-click a recipe or slot to make one ; right-click to open a quantity dialog and reserve batches (even when short on materials). Right-click a queue stack to cancel a chosen number . Up to 500 copies of the same recipe can sit in the pipeline.
removedCrafting · head blocked no longer stalls the forge : When the head reserved batch is short on materials, ready batches behind it move up and run while keeping their 1-2-3 order .
changedCrafting · weapon reservations respect the Armory cap : Reservations share the same inventory + in-transit cap as instant crafts; when the Armory is full you get the same prominent notice as "queue full."

Highlights: Cooking and crafting queues get a major overhaul— left-click to make one, right-click to reserve batches, and right-click queue stacks to cancel a chosen number. A materials-waiting item at the head no longer blocks runnable batches behind it. Weapon forging reservations now respect the Armory cap; the Blacksmith Shop / Gem Workshop pause fuel/blade timers and keep remaining time when there's nothing to process.

Gameplay Improvements

  • Cooking / Crafting · reserve batches & bulk cancel: Left-click a recipe or slot to make one; right-click to open a quantity dialog and reserve batches (even when short on materials). Right-click a queue stack to cancel a chosen number. Up to 500 copies of the same recipe can sit in the pipeline.

  • Cooking / Crafting · clearer "awaiting materials" state: Reserved batches waiting on ingredients/materials show a neutral"Awaiting materials"state instead of looking like a failure.

  • Crafting · head blocked no longer stalls the forge: When the head reserved batch is short on materials, ready batches behind it move up and run while keeping their 1-2-3 order.

  • Crafting · weapon reservations respect the Armory cap: Reservations share the same inventory + in-transit cap as instant crafts; when the Armory is full you get the same prominent notice as "queue full."

  • Blacksmith Shop / Gem Workshop · pause with time preserved: When there's no smeltable ore / cuttable gem, fuel/blade timers pause and keep remaining time —materials restocked, processing resumes (refines 1.0.6.1 idle auto-stop).

  • UI · queue status notices: Queue full, per-recipe cap, and Armory full notices now flash centered for about 4.5 seconds; slot tooltips note left-click make one / right-click reserve.

  • Saves · queue changes are save-safeTasks already in your cooking/crafting queues restore and keep running ; the per-recipe cap and Armory cap only apply to new reservations after updating— loading won't wipe your queue or charge materials twice .

Bug Fixes

  • Craft queue · fixed order & timing after skipping a blocked headFixed batches behind a materials-waiting head sometimes finishing instantly or jumping order; queue wait time no longer counts toward craft progress.

Source

Steam News / 29 July 2026

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