Full notes
Full Hyperwheel Overdrive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- Fixes
- UI and audio
- Balance
Hyperwheel Overdrive changes
Hyperwheel Overdrive v0.11.0 is here, along with our shiny new sixth stage, Sky Fortress! Be careful though; there are few guard rails!
Along with the treacherous Sky Fortress comes many new features including region boundaries (smaller stage boundaries for the various selectable regions), car suspension physics improvements, an overhaul of the point steering system for the plane, and many bugfixes & tweaks!
We're excited to get it out to players as it contains improvements to many things players have asked about and commented on. Check out all the awesome changes below and please keep your feedback coming! It really helps us here at Neon Engine figure out what's important.
v0.11.0 (Build 351): May 25, 2021
added stage 6: "Sky Fortress"
changed default forward-facing driving control mode from "Regular" to "Dual"
updated driver IK system (VRIK 2.0) and set IK to be reset on respawn
adjusted suspension to be tighter when car is slow to prevent vibration
increased physics framerate to improve suspension stability on ramps at high speeds
decreased bounce from suspension system on landings
added "Solid Overlay" option to Comfort Cage setting and made it default
made non-3D Comfort Cage options fade between states
excluded plane flying from "Airborne Only" Comfort Cage option
reduced over-correction in point steering by taking current turning velocity into account
adjusted hand pointing flight input to use hand rotation for roll rather than point direction
fixed player naming bug where Steam names were not always being applied
fixed haptics setting not being enabled by default
added power meter UI to wrists for power-ups that use it
fixed multiple power-up reset interactivity bugs
improved haptics for power-up power meter
made boost use power meter for boost force as well as duration
swapped out rifle HUD charge percentage text with meter
implemented feature locking and adjusted some processes for upcoming demo
fixed issue with planes falling out of sky during countdown
improvements to tutorial system
increased Seeker Ball scan radius from 90m to 120m
increased Spy Rocket scan radius from 120m to 260m
increased Homing Rocket scan radius from 220m to 260m
made Spy Rocket player scans show the player marker for the whole team and notify target player
added custom boundaries to various regions and challenges
made continued contact with boundaries do damage
made boundaries do damage to projectiles
allowed spectators to trigger boundary visibility
added particle effect when players die
added sounds to menu interactions
added additional sounds for message feed messages
adjusted "360° Body Rotation" play style to hide wheels when menu is visible
fixed bug with client match stats not being reset properly (kills & deaths)
added "Recover Vehicle" interactable when vehicle is stuck on side
minor updates to Xenodome (cutout through ramp to North outer area)
minor updates to HyperCorp Complex (new spotlights and docks, bridge adjustment)
changed some fonts to Arial to improve readability (message feed & tutorial instructions)
Source
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