Full notes
Full Hyperwheel Overdrive update
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What changed
- Gameplay
- Maps
- Fixes
- Server
Hyperwheel Overdrive changes
| Steam post image | Grab a FREE KEY for your friend! "JOIN" the group and enter the "CHAT": https://steamcommunity.com/groups/JoinUsInVR In the CHAT area mention Hyperwheel Overdrive, the name of the friend who needs a key so they can join you (you must mention the game name to get keys from that independent steam group). Join the group play Saturday, December 26 at 1pm EST / 10 am PST / 18:00 GMT. |
Pilot a hyperwheel car, 2197's most versatile sport combat vehicle. Race or battle against other drivers in VR, or perform big stunts on the massive quarterpipes of the Xenodome. Take advantage of a large assortment of power-ups, as well as your laser rifle & dedicated launcher, to alter the situation in your favor. Use a plane kit to soar over the daunting HyperCorp Complex, or a boat kit to navigate the long shores of Volcanica Island!
After briefly being out earlier in the year, we disabled sales for awhile to improve the experience for many more players. Though the game is on the more intense side of things in VR, we have gone to great lengths to offer many different ways of experiencing the game including a third-person camera system that makes all first-person rifle and power-up handling continue to work seamlessly, helmet vignettes, comfort cages, and rotation-locked views. There should be enough options present to make the game suitable for most VR players, and there are less intense experiences available in the larger game such as the boat races.
Hyperwheel Overdrive has a lot to offer, and pushes the VR frontier forward in many ways. We're extremely excited to get our game out to players and we can't wait to see what you all end up doing with our hyperwheel cars (or boats or planes)!
Join our Discord if you haven't yet, and also join the Steam chat group at JoinUsInVR.com!
v0.9.10 (Build 303): December 23, 2020
tweaked car suspension
added green room to Xenodome to connect Southwest corner to South outer wall area
v0.9.9 (Build 300): December 17, 2020
switched off tonemapper and made colors warmer and brighter
adjusted bloom due to new tone settings
rebaked lightmaps in multiple stages
fixed near field clipping for helmet vignette for wider FOV headsets
fixed point steering sphere position for OpenVR
fixed bug where boat could get stuck upside-down
set grounded gyro to disable when car is on its side (on one wheel)
reduced lateral velocity damping in boat
fixed bug where "Reset VR Position" in third-person breaks driver head & hand positions
fixed bug where third-person power-up interactions didn't always work
fixed third-person one-handed rifle direction pointing
adjusted water fog algorithm and fixed bug that prevented it from showing
raised player markers so they don't cover cars
turned off auto-gyro pitch stabilization setting by default
removed step from menu section of tutorial system
fixed potential errors caused by tutorial system
fixed car bumper UV mapping
increased unlockable driver suits from 6 to 13 ("Camo Green" removed, 8 new ones added)
streamlined online play process (auto-creating session, showing session list on disconnect)
fixed auto-join session checkbox to uncheck after player has joined a session
fixed race & match position display in players list
raised menu in first-person view
Source
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