Full notes
Full Hyperwheel Overdrive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- Fixes
- Server
- UI and audio
Hyperwheel Overdrive changes
We've made many small improvements that add up to a decent overall effect on the gameplay experience, especially around the audiovisual cues of battle. Hyperwheel Overdrive v0.12.20 also includes various bugfixes and start-up loading optimizations. We've been refining many aspects of the game in the leadup to our crossplay Meta Quest release (no official date yet, but very soon!), which will be welcome many new players into the Hyperwheel Overdrive community.
We have also included a new setting placed somewhere in the menu for a big gameplay feature not yet released... so keen players who look around may find a reference to an upcoming feature ahead of announcement! We hope you figure it out! =)
v0.12.20 (Build 810): June 30, 2022
improved performance during start-up and stage loading (spaced out loading processes)
improved performance when creating new player / vehicle objects
improved performance for various active script components
fixed issue with hands appearing in unnaturally stiff pose until first grab
added network delay to decal & driver suit customizations to limit memory use
adjusted kill messages to use "sniped" verb if kill shot is 550m or more
added 5 seconds to match countdown when it follows a stage change
updated red mist death particle effect (increased visibility)
changed out "bubble" kill message feed sound for more subtle sound
increased vehicle & driver damage sound effect volume & range
added occasional alternate vehicle damage sound effect for full damage shots
added energy shield damage sound effect
set vehicle damage sound effect to play for explosive damage
added warning sound & text to damage message when health / armor is 50 or less
added slight damage delay based on laser blast distance & speed (matches sound to visual)
increased launch distance for Spiked Ball and Seeker Ball
increased default launch power from 20% to 45%
set race starting spawn positions based on previous race's positions
made rocket target detection system select closest target when multiple targets are found
v0.12.19 (Build 789): June 6, 2022
increased resistance for flight pitch steering (restored previous pitch feel)
factored in angular velocity for flight air sound volume in addition to linear velocity
fixed issue with lasers appearing from beside rifle when moving or rotating fast
changed flags to use standard shader and a double-sided mesh
fixed issue with low resolution driver suit textures sometimes being loaded
added "Blue Orange" and "Gold" driver suit colors (unlockable)
lightened up "Blue" driver suit color
implemented dynamic respawn points for Target Shoot challenges
added destruction sounds and animations for targets
fixed blinding glare on some objects like box walls
added additional screenshot size setting: "Max (2880p)"
memory usage reductions for various object instances
v0.12.18 (Build 777): April 24, 2022
fixed bug with wheels sometimes not detecting ground
added down force to Seeker Balls when grounded to assist movement on terrain
fixed bug that let Seeker Balls occasionally fly
v0.12.17 (Build 772): April 5, 2022
refined stage loading logo display times depending on stage being loaded
fixed potential throttle input error for bots
fixed issue with projectiles sometimes hitting launcher or vehicle at launch
fixed issue with rockets not appearing until some frames after launch
made Rockets and Spy Rockets have some limited homing capabilities
mirrored rifle model for left-handed cockpit item configurations
changed Vector Stadium unlocking requirements to be based on ground & water mileage
added Match HUD Mode setting which defaults to "Auto-Hide"
changed Supersampling setting to use 5% instead of 10% increments
increased UI text rendering sharpness
Source
Changelog.gg summarizes and formats this update. How we read updates.
