Full notes
Full Hyperwheel Overdrive update
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What changed
- Gameplay
- Performance
- UI and audio
- Maps
- Fixes
- Compatibility
Hyperwheel Overdrive changes
Hyperwheel Overdrive v0.12.12 has arrived and brings support for two different types of third-party software: LIV (for mixed reality capture), and Sim Racing Studio. The former includes our new LIV Camera Cube feature that lets you drag a cube in 6 different directions for custom camera modes (this only affects your LIV camera). You can control how your viewers see the match as it unfolds. Just remember to tend to your actual driving & shooting as the main priority. =)
The Sim Racing Studio support involves a new setting to expose telemetry data to Sim Racing Studio for potential use with a motion simulator seat... we're excited about the prospect of trying one with Hyperwheel!
We've also added unlockable Golden Ring & Stunt Gap Lists. After all prior unlockable conditions are satisfied, the lists will appear in Free Play, ready to be found. Once you have picked up a list, you can access the list to see which golden rings and stunt gaps you have already collected/landed, and which ones are still to be found/performed. This means that it is now feasible to 100% complete the game.
Message feed shows player is racing 3.129 seconds faster than the gold trophy time.
Completing laps in a race now gives detailed information about how your race is stacking up against either the other players (in the case of multiplayer or against bots), the nearest trophy time (if you don't have a gold trophy yet), or your current #1 race time for the track if you're playing single player and already have a gold. It'll even give you an estimated completion time based on current performance after each lap!
We have also refreshed the Hyperwheel Overdrive Demo to include the latest bug fixes, UI revisions, and settings. Invite a friend to try it out!
v0.12.12 (Build 702): December 9, 2022
implemented unlockable Golden Ring & Stunt Gap lists for each stage:
collect race trophies for the ring list or stunt trophies for the stunt gaps list
after satisfying prior conditions, find the hidden List in Free Play to unlock list
lists of rings and stunt gaps with captions can be opened from the Progress page
adjusted some unlockable conditions
adjusted some golden rings & stunt gaps in various stages
added some additional stunt gaps to various stages
fixed bug with stunt gaps-based unlockables not evaluating after landing unique stunt gap
fixed bug with stunt gaps not always triggering
exposed telemetry data to Sim Racing Studio API (optional via a General Setting)
fixed UI pointer tooltip position for short tooltip messages
set unlockable panel to show up after trophy panel is closed if both being made active
made power-ups and rings more efficient by taking colliders out of the animation
added race time target difference info logging upon lap completion:
uses leader time if not in first place with multiple players
uses trophy time if player doesn't yet have gold
uses top race time if player already has gold and is in first place
expanded various vehicle decals to underside and/or axle connectors:
Checker, Dots, Dragon, Fat Stripe, Heptagram, Hexagons, Radial Saw, Rings, Octagram
Outward Spiral, Skull, Stones, Super Stripe, Tiger, Tiles, Tribal Star, V Lines, Zig Zags
swapped out redundant "Flames" decal (similar to "Fire") with new "Yin Yang" decal
added new "Biohazard" decal
revised various race trophy times
raised Boat Training Track starting spawn points so tires don't spawn in the floor
increased message feed queue delay from 0.5 to 2 seconds to improve readability
grouped total race & lap time messages when multiple records set to reduce feed spam
improved stunt manager & stunt gap script efficiency (cached objects)
improved world marker positioning algorithm
set world markers not to fade out when too close
set custom height offsets for different marker types (like player markers vs. checkpoints)
fixed race HUD bug where race time and lap time weren't quite up to date at finish time
set race HUD times to show millisecond accuracy after race is over
added pointer hover rotation interactivity to vehicle display on Customize menu page
implemented shot hit particle effects & hole decals for shots of remote players
adjusted Stored Data deletion buttons to all be current stage-specific except "Clear All"
omitted locked & beta stages from being saved & auto-loaded on next app start
fixed forward position resetting bug when toggling between driver & spectator view
added "Show UI in screenshots" setting to Capture Settings menu page
v0.12.11 (Build 694): November 25, 2022
integrated LIV software for mixed reality recording
added setting to show/hide driver avatar for mixed reality capture
implemented custom mixed reality camera position & rotation while menu is open
implemented setting for switching post-processing to mixed reality camera
implemented camera control cube for changing camera perspectives on the fly
added "Play Style" label to Control Settings and View & Comfort Settings menu pages
moved screenshot settings from General Settings to new "Media Capture Settings" page
smoothed out slider and scrollbar dragging
added mesh-based glow effect to wheels for when post-processing unavailable
fixed power-up quantity text position bug
fixed bug where hands were stuck in unnatural stiff open position until first grab
Source
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