Full notes
Full Hyperwheel Overdrive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Gameplay
- Compatibility
- UI and audio
- Fixes
Hyperwheel Overdrive changes
With Hyperwheel Overdrive v0.12.10, we've revamped the car customization UI. Recently, we've also made some big graphical enhancements (to terrain texturing as well as grass/vegetation). As shown below.
As you can see, we've significantly upped the amount of vegetation (while keeping it performant) and also made the terrain textures look better when really close and far away (look at the cliffside off to the right).
The release of v0.12.10 also brings us that much closer to our Meta Quest 2 release, which will contain all content that the Steam / PC version does, which is an important fact because the Quest version will be fully cross-play compatible with the PC version for online play, which we anticipate will help improve the player base a lot. If you're interested in seeing what it looks like on the mobile VR side, we've begun sharing screenshots & videos of the Quest version on our Twitter profile!
Check out that spiffy new Customize Car & Driver page! We've added a fourth standard slot (in addition to the 3 team-based ones), a 3D display of your car for quick reference, and "Previous" buttons (previously, we only allowed players to cycle to the next option, making to tough to fine-tune color selections). We've also color-coded all customization slots for easy reference. Spiffy indeed!
We've also added a new car/boat/plane combo race track to Flatland. Alright, we've got a pretty big backlog of changes to list for you, our players (although the lists for all v0.12.x versions are available for review in-game as well), so on with it:
v0.12.10 (Build 684): November 18, 2022
updated Oculus SDK to latest version
decreased initial player vehicle spawn time on application start by 2 seconds
increased spectator movement & rotation speed
made spectator movement & rotation less sensitive
added server setting to allow crossplay between latest version & beta when compatible
restored pointer drag functionality for sliders (was switching to analog stick automatically)
restored pointer drag functionality for menu page scrollbars
improved pointer UI drag position accuracy
set analog stick dragging incremental sliders to speed up the rate over time
added new "Screenshot Size" setting with 3 options: 1080p, 1440p, 2160p
overhauled "Customize Car" menu page:
added "Previous" buttons to each selector for easier customization
added Customization Slot D
set slot button colors to be based on chosen primary colors
added "Randomize" button for quick customization
added 3D vehicle display to let players preview changes
vehicle & driver customization changes:
set default color & decal selections for all customization slots for new players
tweaked many existing vehicle colors
renamed and reordered some existing vehicle colors
added "Yellow Green" and "Neon Green" vehicle color options
enforced team colors restrictions on Driver Suits
v0.12.9 (Build 660): November 4, 2022
disabled podium for races & challenges when there is only one player
added delay before opening menu when a player dies and when the match ends
additional improvements to terrain vegetation
fixed rifle position & rotation update smoothness when held with two hands
fixed bugs in match info display on Match menu page for Capture The Flag
fixed match HUD text alignment & color issues
v0.12.8 (Build 646): October 27, 2022
big graphics improvements to terrain & vegetation:
updated terrain textures in Volcanica & HyperCorp Complex
added detail & distance resampling system for terrain textures
updated grass / vegetation system to latest version
increased vegetation density & grass size in Volcanica & HyperCorp Complex
improved grass rendering efficiency (draw calls & pixel fill rate)
restored high tree quality (was using versions intended for upcoming mobile release)
added a "Vegetation Draw Distance" graphics setting
fixed bug that was preventing grass / vegetation rendering
fixed issue with HyperCorp Complex grass being really dark (almost black)
fixed post-processing (bloom / glow) for screenshot camera
v0.12.7 (Build 641): October 21, 2022
added sounds and forces to Sky Fortress engines
fixed bug that caused remote player driver to sometimes stop animating
fixed bug that was preventing player & objective markers from displaying
fixed bug that prevented rotating dynamic objects from rotating for client players
v0.12.6 (Build 625): October 7, 2022
added new Flatland Pro Course race track
updated rifle & launcher model (decreased number of meshes, redesigned launcher)
fixed issue with rifle HUD position sometimes being offset from the rifle
implemented surface splashes and water resistance for standard grenades
improved particle effect recycling efficiency
massively improved shot hole decal performance (implemented pooling)
implemented shot hit particle effects & hole decals for shots of remote players
moved sprites to a shared sprite atlas to improve UI performance
various UI optimizations (both HUD & menu system)
refactored various systems to improve performance & made many small optimizations
increased Smasher torque
fixed third-person follow cam moving around when vehicle stopped
improved third-person power-up interactivity
fixed bug with grounded gyro sometimes engaging when boat goes airborne from water
improved flight rotation physics & stability with no pitch input
fixed 3D Comfort Cage setting
fixed point steering input negation that occurred at speed with certain head/hand angles
adjusted deadzones for point steering
replaced a Flatland box wall with a kicker ramp to make tutorial flight section easier
restored more detailed tire material
altered Spiked Ball material
improved kicker ramp texture display when viewed from a distance
recreated octagon tower ramp texture at 2x resolution
turned off voice chat system when in single player
improved smoothness of point steering sphere
fixed menu layering issues
Source
Changelog.gg summarizes and formats this update. How we read updates.
