What changed
8 fixes2 additions6 changes0 removals
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
changedHyperwheel Overdrive has moved beyond Early Access to full release on 2022.07.20!
changedWe are so excited to have moved beyond Early Access on July 20. The Early Access program was great for helping us refine the product with player feedback, but Hyperwheel has matured significantly over the 28 months since Early Access launch and is now ready to be considered a full-featured game and reviewed as such. Of course, we will continue to improve the game in major ways from here; leaving Early Access should not be taken to mean development is complete. In fact, we have plenty of unpublished Hyperwheel content that we'll be adding to the game going forward, along with stuff we haven't even created yet. We are also working towards an AppLab release which will improve online sessions a lot.
addedEnjoy the Brand New Demo!To celebrate our launch, we published a brand new time-unlimited demo that includes all power-ups and vehicle types! There's tons of sandbox fun to be had in the FREE DEMO. Download and play it now if you don't own the game yet! Here's some demo footage:
changedAnd the Updates...Lastly, the v0.12.4 update is live now! In v0.12.3 published on July 19, we made some big improvements to the auto-braking system, allowing players to more smoothly auto-brake and for it to activate at low speeds as well as the usual "when the menu is open" situation. Vert ramp tire traction also got revised a bit. The other big thing with v0.12.3 is the new voice instructions in our revised tutorial system. We also included instructions for the thruster controls which previously wasn't covered in the tutorial system. The rest, plus the new v0.12.4 update, is mostly a bunch of bugfixes of various flavors. Things are now set up great for our next content update! Changelog as usual:
fixedAnd the Updates...fixed bug that auto-armed recycled grenades when taken from pool
changedAnd the Updates...restored missing laser rifle launcher attachment geometry
message time7.5seconds→9seconds↑message time increased, buffHyperwheel Overdrive changes
changedHyperwheel Overdrive has moved beyond Early Access to full release on 2022.07.20!
changedWe are so excited to have moved beyond Early Access on July 20. The Early Access program was great for helping us refine the product with player feedback, but Hyperwheel has matured significantly over the 28 months since Early Access launch and is now ready to be considered a full-featured game and reviewed as such. Of course, we will continue to improve the game in major ways from here; leaving Early Access should not be taken to mean development is complete. In fact, we have plenty of unpublished Hyperwheel content that we'll be adding to the game going forward, along with stuff we haven't even created yet. We are also working towards an AppLab release which will improve online sessions a lot.
addedTo celebrate our launch, we published a brand new time-unlimited demo that includes all power-ups and vehicle types! There's tons of sandbox fun to be had in the FREE DEMO. Download and play it now if you don't own the game yet! Here's some demo footage:
changedLastly, the v0.12.4 update is live now! In v0.12.3 published on July 19, we made some big improvements to the auto-braking system, allowing players to more smoothly auto-brake and for it to activate at low speeds as well as the usual "when the menu is open" situation. Vert ramp tire traction also got revised a bit. The other big thing with v0.12.3 is the new voice instructions in our revised tutorial system. We also included instructions for the thruster controls which previously wasn't covered in the tutorial system. The rest, plus the new v0.12.4 update, is mostly a bunch of bugfixes of various flavors. Things are now set up great for our next content update! Changelog as usual:
fixedfixed bug that auto-armed recycled grenades when taken from pool
Hyperwheel Overdrive has moved beyond Early Access to full release on 2022.07.20!
We are so excited to have moved beyond Early Access on July 20. The Early Access program was great for helping us refine the product with player feedback, but Hyperwheel has matured significantly over the 28 months since Early Access launch and is now ready to be considered a full-featured game and reviewed as such. Of course, we will continue to improve the game in major ways from here; leaving Early Access should not be taken to mean development is complete. In fact, we have plenty of unpublished Hyperwheel content that we'll be adding to the game going forward, along with stuff we haven't even created yet. We are also working towards an AppLab release which will improve online sessions a lot.
Enjoy the Brand New Demo!
To celebrate our launch, we published a brand new time-unlimited demo that includes all power-ups and vehicle types! There's tons of sandbox fun to be had in the FREE DEMO. Download and play it now if you don't own the game yet! Here's some demo footage:
And the Updates...
Lastly, the v0.12.4 update is live now! In v0.12.3 published on July 19, we made some big improvements to the auto-braking system, allowing players to more smoothly auto-brake and for it to activate at low speeds as well as the usual "when the menu is open" situation. Vert ramp tire traction also got revised a bit. The other big thing with v0.12.3 is the new voice instructions in our revised tutorial system. We also included instructions for the thruster controls which previously wasn't covered in the tutorial system. The rest, plus the new v0.12.4 update, is mostly a bunch of bugfixes of various flavors. Things are now set up great for our next content update! Changelog as usual:
v0.12.4 (Build 567): July 29, 2022
fixed bug that auto-armed recycled grenades when taken from pool
restored missing laser rifle launcher attachment geometry
resolved intro menu closing bug when player opened menu quickly enough
fixed tutorial flag position in Vector Stadium
fixed formatting issue with health text when using infinite health
v0.12.3 (Build 564): July 19, 2022
revised tutorial system:
added voice instructions
changed "Stunt" section to "Aerial" and provided instructions for Thruster Controls
added floating marker UI for highlighting things
fixed reference controller button highlighting
fixed controller haptics bug where wheel damage caused both controllers to vibrate
revised auto-braking system to decrease jitter and slow down more smoothly
set auto-braking system to engage when throttles are zero and vehicle is moving slowly
tweaked tire traction for vert ramps
made vehicle velocity add up to 20% additional grenade launch force
increased message time from 7.5 seconds to 9 seconds in message feed
fixed bug that prevented unlockable panels from displaying when content was unlocked
fixed bug in calculating number of landed stunt gaps for current stage
View full Hyperwheel Overdrive Changelog at NeonEngine.net