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Steam News1 July 20215y ago

v0.11.2 Released: Airborne Rotation Thrusters & Performance Optimizations

Hyperwheel Overdrive v0.11.2 brings some big performance improvements on the CPU side and adds thrusters for adjusting car rotation in mid-air (with controls that work by picking up a holographic sphere and pointing it

Full notes

Full Hyperwheel Overdrive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions8 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedHyperwheel Overdrive v0.11.2 brings some big performance improvements on the CPU side and adds thrusters for adjusting car rotation in mid-air (with controls that work by picking up a holographic sphere and pointing it where you want to rotate towards). This is a huge game-changer in terms of combat play; airborne players are now quite dangerous as they can face players in the air and rain rockets down on them or just take some shots with their laser rifles!
addedWe also added a new race track to Volcanica called " Island Triathlon Course ", which is the only track to feature the car, boat, and plane. Transitions between the boat and plane are particularly fun.
addedadded new thruster system for correcting & stabilizing car rotation in the air thruster charge is used up and must be recharged by driving or boating holographic sphere can be grabbed and rotated to control thrusters thrusters control pitch / yaw / roll car rotation only; they don't adjust trajectory added 2 yaw thrusters to car & 4 roll / pitch thrusters underneath new "Thrusters" match modifier controls the availability of thrusters added "Thrust Penalty" to stunt system
changedbig performance improvements: optimized many scripts including UI & hand interactions
addedadded new "Island Triathlon Course" race track to Volcanica that features all 3 vehicle types
changedVolcano Pass race track terrain changes

Hyperwheel Overdrive changes

addedHyperwheel Overdrive v0.11.2 brings some big performance improvements on the CPU side and adds thrusters for adjusting car rotation in mid-air (with controls that work by picking up a holographic sphere and pointing it where you want to rotate towards). This is a huge game-changer in terms of combat play; airborne players are now quite dangerous as they can face players in the air and rain rockets down on them or just take some shots with their laser rifles!
addedWe also added a new race track to Volcanica called " Island Triathlon Course ", which is the only track to feature the car, boat, and plane. Transitions between the boat and plane are particularly fun.
addedadded new thruster system for correcting & stabilizing car rotation in the air thruster charge is used up and must be recharged by driving or boating holographic sphere can be grabbed and rotated to control thrusters thrusters control pitch / yaw / roll car rotation only; they don't adjust trajectory added 2 yaw thrusters to car & 4 roll / pitch thrusters underneath new "Thrusters" match modifier controls the availability of thrusters added "Thrust Penalty" to stunt system
changedbig performance improvements: optimized many scripts including UI & hand interactions
addedadded new "Island Triathlon Course" race track to Volcanica that features all 3 vehicle types

Hyperwheel Overdrive v0.11.2 brings some big performance improvements on the CPU side and adds thrusters for adjusting car rotation in mid-air (with controls that work by picking up a holographic sphere and pointing it where you want to rotate towards). This is a huge game-changer in terms of combat play; airborne players are now quite dangerous as they can face players in the air and rain rockets down on them or just take some shots with their laser rifles!

We also added a new race track to Volcanica called "Island Triathlon Course", which is the only track to feature the car, boat, and plane. Transitions between the boat and plane are particularly fun.

Let us know what you think about the latest update on our Discord! View the full list of v0.11.2 changes below, along with the entries for v0.11.1 as well:

v0.11.2 (Build 373): July 1, 2021

  • added new thruster system for correcting & stabilizing car rotation in the air

    • thruster charge is used up and must be recharged by driving or boating

    • holographic sphere can be grabbed and rotated to control thrusters

    • thrusters control pitch / yaw / roll car rotation only; they don't adjust trajectory

    • added 2 yaw thrusters to car & 4 roll / pitch thrusters underneath

    • new "Thrusters" match modifier controls the availability of thrusters

    • added "Thrust Penalty" to stunt system

  • big performance improvements: optimized many scripts including UI & hand interactions

  • added new "Island Triathlon Course" race track to Volcanica that features all 3 vehicle types

  • Volcano Pass race track terrain changes

  • adjusted recover interactable position and fixed flickering bug

  • fixed bug that prevented Boost Penalty from being updated based on boost time

  • fixed bug that caused stunt modifiers to get overwritten as stunt HUD is displayed

  • improved tire traction on terrain

  • replaced "Flames" car decal and added new "Dots" decal

  • adjusted Chase matches to allow damage & death from stage hazards

  • updated Oculus SDK

v0.11.1 (Build 353): June 1, 2021

  • adjusted trigger throttle input settings to use B button for toggling reverse throttle

  • adjusted trigger throttle input settings to apply brakes when throttle input is zero

  • added control setting to toggle the plane's pitch auto-leveling system

  • fixed bug where player's center position gets moved over time

View full Hyperwheel Overdrive Changelog at NeonEngine.net

Source

Steam News / 1 July 2021

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