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- Hungry For Loot
Next Fest Postmortem - The Path Ahead
With the end of Next Fest, it is time to take a look at how things went. Overall, it did not go well. In addition to this being Next Fest having a lot more submissions than normal, and a lot of AI slop that turned many…
Announcement5 changesGameplay - Hungry For Loot
0.16.4 - Default Settings & Title Font
This is a small update. Based on feedback we have changed some default settings. The tutorial is now off to start, as it is fairly in-depth and the game is pretty simple to understand without it. We also enabled the Abi…
Announcement2 changesGameplay - Hungry For Loot
0.16.3 - Bestiary Now Shows Abilities
We did not write a dedicated devlog for 0.16.1 or 0.16.2. They were hot fixes put out shortly after 0.16.0, at the start of Next Fest when we were posting other things. This update will cover 0.16.1-0.16.3. The biggest…
Announcement5 changesGameplayUI/audio - Hungry For Loot
Next Fest
Greetings to everyone taking a look at our game during this Steam Next Fest. We appreciate your interest in our game! Hungry For Loot is still in active development. We regularly release updates, typically several per m…
Event2 changesGameplay - Hungry For Loot
0.16.0 - Lore/Compendium/Bestiary
At long last we have started to add the in-game Compendium! "What is the Compendium?", you may ask. Well, it is a place where you can find all sorts of additional lore about the world. To start it will show information…
Announcement4 changesGameplayUI/audio - Hungry For Loot
Where we are & where we are going...
We have been working on Hungry For Loot for almost a year now. While the core idea of Slimes eating loot to power abilities, while rising up to fight an invading enemy, has not changed, a lot of details and gameplay hav…
Event9 changesGameplayUI/audio - Hungry For Loot
Next Fest Press Preview
Welcome one and all! Thank you for taking the time to look at our humble game. We are writing this as the Next Fest Press Preview is about to start. There are thousands of games to look at in such a short time, and we t…
Event4 changesStorePerformance - Hungry For Loot
0.15.0 - Combat Overhaul, Part 3
It has been a long time coming, but Combat Overhaul part 3 is finally here! We are finally ready to show off the AP (Affinity Points) system. The Slimes have different types of abilities, with different requirements. Mo…
Event8 changesBalanceGameplay - Hungry For Loot
0.14.0 - Music, Music Everywhere
This release mainly focuses on music. Previously we had 3 tracks, with 1 for each of the main menu, traveling, and combat. Now, we have a lot more. Many towns have their own track. Most pubs/taverns have a bard playing…
Event2 changes - Hungry For Loot
0.13.0 - Slime Burrows, Ability Split, & Quests
Less than a week and we have another update ready! Things have come together so that it is in good shape to be released before we start on the next big update. We have some new art to show off, along with some new featu…
Announcement8 changesGameplayUI/audio - Hungry For Loot
0.12.0 - Saving, Combat UI, & Bulk Transfer
This update was focused on restoring the save system. We had saving in earlier versions, but when we added the event system and started transitioning to a more RPG style game, it was not updated for those new features.…
Event7 changesUI/audioGameplay - Hungry For Loot
0.11.0 - Combat Overhaul, Part 2
This release initially focused on part 2 of the combat overhaul, but while testing and refining it we added several additional updates. Bag sorting has been improved. Additional details have been added to item display.…
Announcement8 changesFixUI/audio - Hungry For Loot
Demo 0.10.4 Released
We are now releasing our dev builds as a Demo on Steam, in preparation for Next Fest. After Next Fest we will be cutting down the amount of content in the public demo builds, in prep for releasing in Early Access. The s…
Announcement5 changesGameplayUI/audio - Hungry For Loot
Taking Part In Steam Next Fest
We plan to take part in the June Steam Next Fest with a demo release of what we have in place. Our game will not be finished by then, but a fair amount of gameplay is ready in an early state. We are working to get as mu…
Announcement5 changesGameplay






