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Steam News31 May 20261mo ago

0.14.0 - Music, Music Everywhere

This release mainly focuses on music. Previously we had 3 tracks, with 1 for each of the main menu, traveling, and combat. Now, we have a lot more. Many towns have their own track.

Full notes

Full Hungry For Loot update

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What changed

0 fixes1 addition1 change0 removals
  • Events
changedThis release mainly focuses on music. Previously we had 3 tracks, with 1 for each of the main menu, traveling, and combat. Now, we have a lot more. Many towns have their own track. Most pubs/taverns have a bard playing music. The travel & combat tracks will change over time to reflect the changing feel of the game. Several mini-boss fights will have boss music. There is also a danger approaching track for certain events.
addedThe starting town, Slimerise, is having a party for those who will be heading out the next day. We have chosen music to reflect the celebratory feel. Along with the music, we have also updated some of the town's art to look like they are celebrating. Most importantly, the large empty area that used to hold the Trainer Terry fight, but has looked very bare, is now being used. We've added a fountain to the center, and some stalls for the event. There will be more in the future, but this helps the town feel more alive and better fit the mood we were trying to portray. We hope you enjoy the changes!

Hungry For Loot changes

changedThis release mainly focuses on music. Previously we had 3 tracks, with 1 for each of the main menu, traveling, and combat. Now, we have a lot more. Many towns have their own track. Most pubs/taverns have a bard playing music. The travel & combat tracks will change over time to reflect the changing feel of the game. Several mini-boss fights will have boss music. There is also a danger approaching track for certain events.
addedThe starting town, Slimerise, is having a party for those who will be heading out the next day. We have chosen music to reflect the celebratory feel. Along with the music, we have also updated some of the town's art to look like they are celebrating. Most importantly, the large empty area that used to hold the Trainer Terry fight, but has looked very bare, is now being used. We've added a fountain to the center, and some stalls for the event. There will be more in the future, but this helps the town feel more alive and better fit the mood we were trying to portray. We hope you enjoy the changes!

This release mainly focuses on music. Previously we had 3 tracks, with 1 for each of the main menu, traveling, and combat. Now, we have a lot more. Many towns have their own track. Most pubs/taverns have a bard playing music. The travel & combat tracks will change over time to reflect the changing feel of the game. Several mini-boss fights will have boss music. There is also a danger approaching track for certain events.

The starting town, Slimerise, is having a party for those who will be heading out the next day. We have chosen music to reflect the celebratory feel. Along with the music, we have also updated some of the town's art to look like they are celebrating. Most importantly, the large empty area that used to hold the Trainer Terry fight, but has looked very bare, is now being used. We've added a fountain to the center, and some stalls for the event. There will be more in the future, but this helps the town feel more alive and better fit the mood we were trying to portray. We hope you enjoy the changes!

Source

Steam News / 31 May 2026

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