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Steam News17 June 202619d ago

0.16.3 - Bestiary Now Shows Abilities

We did not write a dedicated devlog for 0.16.1 or 0.16.2. They were hot fixes put out shortly after 0.16.0, at the start of Next Fest when we were posting other things. This update will cover 0.16.1-0.16.3.

Full notes

Full Hungry For Loot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
addedThe biggest new feature in this release is the addition of showing Abilities for Enemies in the Bestiary. An enemy's Abilities will not be shown immediately, but only after you see them used in combat. Yes, if you want to collect all the details about all of the enemies you will have to let them hit you with those abilities. Collecting them will be among the achievements we have planned.
changedThe Character Details screen has also been updated to show each character's Physical and Magical Power. These are the character's base stats, which are adjusted in combat by the Ability chosen, and any equipment that the Ability can use.
addedThe Character details layout was adjusted to fit the new information, and make the different sections better match each other. One of the fixes was to the Defenses, which were initially not showing in the Bestiary.
addedMoving on from the Character Details and Bestiary, we have added a message above the Dialog Box's "Skip" button that says "Hold to Skip". It will show when you press the button, and do not have it set to skip immediately, which is the default. Based on feedback, it was not clear that you needed to hold it to skip if you did not read the tutorial message about it. Hopefully this will make it clearer to any one who just presses it that they should hold it at least long enough to read the message, which should clarify how it works.
addedWe have updated the Notification popups that display when you get Quests, or new information is added to the Compendium. In the past you typically only had one or two show up at a time during a conversation, and the size felt good for that. Now that they show when you meet new enemies in combat, there can regularly be 3 or more, and they are displaying while you are in combat. They started to feel a bit obtrusive. We have reduced how long each will show for, as well as the size. We will be revisiting these in the future to refine the look further, and add settings allowing the player to control the duration.

Hungry For Loot changes

addedThe biggest new feature in this release is the addition of showing Abilities for Enemies in the Bestiary. An enemy's Abilities will not be shown immediately, but only after you see them used in combat. Yes, if you want to collect all the details about all of the enemies you will have to let them hit you with those abilities. Collecting them will be among the achievements we have planned.
changedThe Character Details screen has also been updated to show each character's Physical and Magical Power. These are the character's base stats, which are adjusted in combat by the Ability chosen, and any equipment that the Ability can use.
addedThe Character details layout was adjusted to fit the new information, and make the different sections better match each other. One of the fixes was to the Defenses, which were initially not showing in the Bestiary.
addedMoving on from the Character Details and Bestiary, we have added a message above the Dialog Box's "Skip" button that says "Hold to Skip". It will show when you press the button, and do not have it set to skip immediately, which is the default. Based on feedback, it was not clear that you needed to hold it to skip if you did not read the tutorial message about it. Hopefully this will make it clearer to any one who just presses it that they should hold it at least long enough to read the message, which should clarify how it works.
addedWe have updated the Notification popups that display when you get Quests, or new information is added to the Compendium. In the past you typically only had one or two show up at a time during a conversation, and the size felt good for that. Now that they show when you meet new enemies in combat, there can regularly be 3 or more, and they are displaying while you are in combat. They started to feel a bit obtrusive. We have reduced how long each will show for, as well as the size. We will be revisiting these in the future to refine the look further, and add settings allowing the player to control the duration.

We did not write a dedicated devlog for 0.16.1 or 0.16.2. They were hot fixes put out shortly after 0.16.0, at the start of Next Fest when we were posting other things. This update will cover 0.16.1-0.16.3.

The biggest new feature in this release is the addition of showing Abilities for Enemies in the Bestiary. An enemy's Abilities will not be shown immediately, but only after you see them used in combat. Yes, if you want to collect all the details about all of the enemies you will have to let them hit you with those abilities. Collecting them will be among the achievements we have planned.

The Character Details screen has also been updated to show each character's Physical and Magical Power. These are the character's base stats, which are adjusted in combat by the Ability chosen, and any equipment that the Ability can use.

The Character details layout was adjusted to fit the new information, and make the different sections better match each other. One of the fixes was to the Defenses, which were initially not showing in the Bestiary.

Moving on from the Character Details and Bestiary, we have added a message above the Dialog Box's "Skip" button that says "Hold to Skip". It will show when you press the button, and do not have it set to skip immediately, which is the default. Based on feedback, it was not clear that you needed to hold it to skip if you did not read the tutorial message about it. Hopefully this will make it clearer to any one who just presses it that they should hold it at least long enough to read the message, which should clarify how it works.

We have updated the Notification popups that display when you get Quests, or new information is added to the Compendium. In the past you typically only had one or two show up at a time during a conversation, and the size felt good for that. Now that they show when you meet new enemies in combat, there can regularly be 3 or more, and they are displaying while you are in combat. They started to feel a bit obtrusive. We have reduced how long each will show for, as well as the size. We will be revisiting these in the future to refine the look further, and add settings allowing the player to control the duration.

The enemies have premade icons that are used in several places, such as showing targets in combat. We have refreshed these to more clearly represent the character.

There were a number of smaller bug fixes as well, but the above covers the most notable changes.

Source

Steam News / 17 June 2026

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