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Steam News15 May 20261mo ago

Update: Tactical Banning, Improved UI, and Physics Tuning

Your Voice Matters! Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going.

In this update7

Full notes

Full Hover Point update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions8 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
changedYour Voice Matters!Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!
addedThe "Banish" System (New!)Control your RNG like never before. We’ve added Augment Banning to give you more power over your build:
addedThe "Banish" System (New!)Curate Your Pool: You can now spend Upgrade Points mid-run to banish specific augments from appearing for the rest of that run.
addedWeaponry & Teammate RebalanceWe’ve tuned the new weapons and multiplayer dynamics to ensure every run feels fair:
changedWeaponry & Teammate RebalancePenetro Overhaul: No more waiting! The laser now launches immediately . We’ve increased the base damage (10 → 15 ) but reduced the duration (1.5s → 0.75s ) to compensate for the instant fire.
changedWeaponry & Teammate RebalanceDamage Tweaks: Sequax damage reduced (20 → 15 ) and Mola damage slightly adjusted (30 → 27.5 ).
We’ve increased the base damage (1015We’ve increased the base damage ( increased, buffWe’ve increased the base damage (10 → 15 ) but reduced the duration (1.5s0.75sWe’ve increased the base damage (10 → 15 ) but reduced the duration ( decreased, nerfDamage Tweaks: Sequax damage reduced (2015Damage Tweaks: Sequax damage reduced ( decreased, nerfSequax damage reduced (20 → 15 ) and Mola damage slightly adjusted (3027.5Sequax damage reduced (20 → 15 ) and Mola damage slightly adjusted ( decreased, nerf

Hover Point changes

changedFriendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!
addedControl your RNG like never before. We’ve added Augment Banning to give you more power over your build:
addedCurate Your Pool: You can now spend Upgrade Points mid-run to banish specific augments from appearing for the rest of that run.
addedWe’ve tuned the new weapons and multiplayer dynamics to ensure every run feels fair:
changedPenetro Overhaul: No more waiting! The laser now launches immediately . We’ve increased the base damage (10 → 15 ) but reduced the duration (1.5s → 0.75s ) to compensate for the instant fire.

Your Voice Matters!

Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!

Update 2026.5.15

The "Banish" System (New!)

Control your RNG like never before. We’ve added Augment Banning to give you more power over your build:

  • Curate Your Pool: You can now spend Upgrade Points mid-run to banish specific augments from appearing for the rest of that run.

  • Scaling Cost: Choose wisely, the cost to banish an augment increases each time you use it.

Weaponry & Teammate Rebalance

We’ve tuned the new weapons and multiplayer dynamics to ensure every run feels fair:

  • Penetro OverhaulNo more waiting! The laser now launches immediately . We’ve increased the base damage (10 → 15 ) but reduced the duration (1.5s → 0.75s ) to compensate for the instant fire.
  • Damage TweaksSequax damage reduced (20 → 15 ) and Mola damage slightly adjusted (30 → 27.5 ).
  • Teammate TuningTo keep the focus on your own progression, Teammate base projectile damage has been reduced by half.

Arena Physics & Logic

We’ve refined how entities interact with the screen boundaries to keep the action contained:

  • The "Bounce" Rule: Enemy Seekers, Spinners, and Trailers can no longer screen-wrap. They will now bounce off the screen edges, keeping them in your sights.

  • Laser Logic: Penetro projectiles now screen-wrap instead of bouncing, allowing for devastating long-range strikes.

Visuals & Quality of Life

  • Health-Reactive Eyes: The Big Eyes now stay big longer! They will only start to shrink when your health drops below 50%.

  • Color Swap: We’ve swapped the default colors for the Player and Allies to make it easier to find yourself in 4-player lobbies.

  • UI Clarity: The"Not Enough Reroll Points"warning is now much larger and harder to miss.

Minor Fixes

  • Fixed a bug where certain menu buttons were missing their click/hover sounds.

  • Fixed lighting occlusion for orbs and slightly increased bloom for a more polished look.

Source

Steam News / 15 May 2026

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