In this update7
Full notes
Full Hover Point update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Hover Point changes
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Update 2026.5.15
The "Banish" System (New!)
Control your RNG like never before. We’ve added Augment Banning to give you more power over your build:
Curate Your Pool: You can now spend Upgrade Points mid-run to banish specific augments from appearing for the rest of that run.
Scaling Cost: Choose wisely, the cost to banish an augment increases each time you use it.
Weaponry & Teammate Rebalance
We’ve tuned the new weapons and multiplayer dynamics to ensure every run feels fair:
- Penetro OverhaulNo more waiting! The laser now launches immediately . We’ve increased the base damage (10 → 15 ) but reduced the duration (1.5s → 0.75s ) to compensate for the instant fire.
- Damage TweaksSequax damage reduced (20 → 15 ) and Mola damage slightly adjusted (30 → 27.5 ).
- Teammate TuningTo keep the focus on your own progression, Teammate base projectile damage has been reduced by half.
Arena Physics & Logic
We’ve refined how entities interact with the screen boundaries to keep the action contained:
The "Bounce" Rule: Enemy Seekers, Spinners, and Trailers can no longer screen-wrap. They will now bounce off the screen edges, keeping them in your sights.
Laser Logic: Penetro projectiles now screen-wrap instead of bouncing, allowing for devastating long-range strikes.
Visuals & Quality of Life
Health-Reactive Eyes: The Big Eyes now stay big longer! They will only start to shrink when your health drops below 50%.
Color Swap: We’ve swapped the default colors for the Player and Allies to make it easier to find yourself in 4-player lobbies.
UI Clarity: The"Not Enough Reroll Points"warning is now much larger and harder to miss.
Minor Fixes
Fixed a bug where certain menu buttons were missing their click/hover sounds.
Fixed lighting occlusion for orbs and slightly increased bloom for a more polished look.
Source
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