In this update7
Full notes
Full Hover Point update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Server
Hover Point changes
Your Voice Matters!
Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!
Update 2026.5.15.1
Critical Trail Hotfix
Trails Are Lethal Again: We pushed this update early to address a major issue where character trails were failing to damage enemies. Your movement is your weapon once more! Get out there and slice through the horde!
Introduction of Health Regen
Passive Healing: To prepare for upcoming defensive augments and survivability builds, all characters now have a flat, permanent base Health Regen of 1.0.
Attack Burst & Weapon Adjustments
We’ve completely reworked the rhythm of Attack Bursts to make them punchier and more responsive:
- Faster IntervalsReduced from 0.5 to 0.25 of your attack speed (Bursts fire much faster!).
- Text Clean-UpUpdated the Penetro description to accurately reflect that it no longer requires a charging phase.
Enemy Adjustments: The Sprinkler
We’ve altered the behavior of Enemy Sprinklers to make them less about constant spam and more about dangerous, bursty zoning:
- Attack SpeedDecreased from 1.5 to 0.5 .
- Burst IntensityIncreased their burst attack modifier from 1.0 to 3.0 . Watch out when they unload!
Multiplayer Synchronization
- Sync FixesFixed an issue where Projectile Hits and Attack Bursts were not properly synchronizing between players in multiplayer lobbies. The shared chaos should now feel completely accurate for everyone.
Source
Changelog.gg summarizes and formats this update. How we read updates.
