In this update2
Full notes
Full Horizon's Gate update
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What changed
- Performance
- Maps
- Fixes
- Gameplay
- Balance
Horizon's Gate changes
Finally squashed some very annoying bugs! Particularly, the bug where characters can sometimes 'bounce' off hazards when pushed should now be fixed! Also important - a minor AI optimization last patch accidentally gave the AI infinite consumables. That is also fixed.
v1.5.51
FIXES
Fixed pushes into pits or water being unreliable at longer distances or over rough terrain
Fixed AI being able to use consumables infinitely
Static Buildup now applies to Gate, Gate: Shift, Maneuver, and Gate: Swap
Static Buildup and Tempest can now trigger more than once in a single turn (Ex: Dash and then Charge)
Items can now be pushed/pulled even if there isn't enough room for the full push distance
Obstacles (barrels, etc.) now deal damage when pushed into a target directly adjacent to them
Fixed Scourge's Torment not successfully cleansing statuses when used against targets with Critical passives
Fixed crash when Volskarver recharges over time mid-combat
Firewalker healing from electric hazards is no longer reduced by magic defenses
MODDING
Added support for [Animation] and [Keyframe] mods
Added ModSamples/AnimationSample.txt
zStart can now be overridden by mods like any other Zone
Fixed FormulaGlobals not passing in targetTC, breaking certain formulas
Source
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