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Steam News27 September 20214y ago

Version 1.5.5: Pushing bugfixes

Finally squashed some very annoying bugs! Particularly, the bug where characters can sometimes 'bounce' off hazards when pushed should now be fixed!

In this update2

Full notes

Full Horizon's Gate update

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What changed

8 fixes5 additions0 changes1 removal
  • Performance
  • Maps
  • Fixes
  • Gameplay
  • Balance
fixedFinally squashed some very annoying bugs! Particularly, the bug where characters can sometimes 'bounce' off hazards when pushed should now be fixed! Also important - a minor AI optimization last patch accidentally gave the AI infinite consumables. That is also fixed.
fixedFIXESFixed pushes into pits or water being unreliable at longer distances or over rough terrain
fixedFIXESFixed AI being able to use consumables infinitely
fixedFIXESStatic Buildup now applies to Gate, Gate: Shift, Maneuver, and Gate: Swap
addedFIXESStatic Buildup and Tempest can now trigger more than once in a single turn (Ex: Dash and then Charge)
addedFIXESItems can now be pushed/pulled even if there isn't enough room for the full push distance

Horizon's Gate changes

fixedFinally squashed some very annoying bugs! Particularly, the bug where characters can sometimes 'bounce' off hazards when pushed should now be fixed! Also important - a minor AI optimization last patch accidentally gave the AI infinite consumables. That is also fixed.
fixedFixed pushes into pits or water being unreliable at longer distances or over rough terrain
fixedFixed AI being able to use consumables infinitely
fixedStatic Buildup now applies to Gate, Gate: Shift, Maneuver, and Gate: Swap
addedStatic Buildup and Tempest can now trigger more than once in a single turn (Ex: Dash and then Charge)

Finally squashed some very annoying bugs! Particularly, the bug where characters can sometimes 'bounce' off hazards when pushed should now be fixed! Also important - a minor AI optimization last patch accidentally gave the AI infinite consumables. That is also fixed.

v1.5.51

FIXES

  • Fixed pushes into pits or water being unreliable at longer distances or over rough terrain

  • Fixed AI being able to use consumables infinitely

  • Static Buildup now applies to Gate, Gate: Shift, Maneuver, and Gate: Swap

  • Static Buildup and Tempest can now trigger more than once in a single turn (Ex: Dash and then Charge)

  • Items can now be pushed/pulled even if there isn't enough room for the full push distance

  • Obstacles (barrels, etc.) now deal damage when pushed into a target directly adjacent to them

  • Fixed Scourge's Torment not successfully cleansing statuses when used against targets with Critical passives

  • Fixed crash when Volskarver recharges over time mid-combat

  • Firewalker healing from electric hazards is no longer reduced by magic defenses

MODDING

  • Added support for [Animation] and [Keyframe] mods

  • Added ModSamples/AnimationSample.txt

  • zStart can now be overridden by mods like any other Zone

  • Fixed FormulaGlobals not passing in targetTC, breaking certain formulas

Source

Steam News / 27 September 2021

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