In this update3
Full notes
Full Horizon's Gate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Horizon's Gate changes
Since v1.5.5, casting has been interrupted any time a Counter or Critical passive would potentially trigger. Time to fix that and a few other small things!
v1.5.6
FIXES
Fixed Counter or Critical passives interrupting casting whenever you are hit by an effect
Pirate spawn rate is now greatly increased while player has a "Defeat Pirates" quest
Fixed AI sometimes becoming invisible when struck by Counter Warp and Shield Bash
Fixed Counter Push not triggering on friendly fire
MODDING
Text in fields with dropdown lists (such as TriggerEffect IDs) can now be autocompleted by pressing Tab or Shift+Tab
Source
Changelog.gg summarizes and formats this update. How we read updates.
