In this update5
Full notes
Full Horizon's Gate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
Horizon's Gate changes
To alleviate grinding when raising up green crew, there is now a "Minimum XP" level that increases based on your allies' XP gains! And the Breaker's 'Shatter' ability has been rebuilt to be much clearer and more consistent.
v1.5.41
FEATURES
Breaker's 'Shatter' tooltip clarified and effects modified
Now deals +50% damage per broken equipment & incapacitating status effect (previously, damage varied from +40% to +90% based on which effect was inflicted)
Can now be ranked up once to increase damage per effect by +10%
Stormshot's 'Disrupt Shot' can now be ranked up once to increase range by +1
New 'Minimum XP' mechanic!
All current & future crew automatically gain up to a minimum amount of XP equal to 3% of your past XP gains + 50.
Example: if your party gains 10,000 XP as a Scourge, all crew will have at least 350 total Scourge XP.
Minimum XP is applied in existing saves for each class the next time you gain XP in that class.
BALANCE
Essence 'Gems' (specifically the large +300xp type) now grant 3 less XP per use on the same person
Improved rare Grove pedestal rewards
AI is now slightly less eager to go for KOs over other options
FIXES
Renamed hotkey binding 'Ability Select' -> 'Ability / Item Select'
Fixed Guide Chrysolit not properly showing on the UI when in the overworld
Fixed AI undervaluing 'Revive' effects
Fixed AI overvaluing 'Decay' effects
Slightly improved AI performance
Fixed being able to Gate into and get trapped in a building in Slugvine Forest
Fixed AI fleets going into dead ends if you load saves with different world states
MODDING
Added item quantity selector UI - activated by right clicking an item in the build mode item UI
Holding Ctrl-click now lets you place duplicates of held items
Minimum XP mechanic can be tweaked with the globalVar "minXPPercentMod"
Fixed ActorValue.AIValueMod discouraging AI use if a positive value is assigned to a beneficial ActorValue
Fixed ActorValueEffect.formulaMod not saving/loading properly
Source
Changelog.gg summarizes and formats this update. How we read updates.
