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Steam News31 August 20214y ago

Version 1.5.4: Minimum XP

To alleviate grinding when raising up green crew, there is now a "Minimum XP" level that increases based on your allies' XP gains!

In this update5

Full notes

Full Horizon's Gate update

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What changed

8 fixes3 additions6 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Performance
changedFEATURESBreaker's 'Shatter' tooltip clarified and effects modified Now deals +50% damage per broken equipment & incapacitating status effect (previously, damage varied from +40% to +90% based on which effect was inflicted) Can now be ranked up once to increase damage per effect by +10%
addedFEATURESStormshot's 'Disrupt Shot' can now be ranked up once to increase range by +1
addedFEATURESNew 'Minimum XP' mechanic! All current & future crew automatically gain up to a minimum amount of XP equal to 3% of your past XP gains + 50. Example: if your party gains 10,000 XP as a Scourge, all crew will have at least 350 total Scourge XP. Minimum XP is applied in existing saves for each class the next time you gain XP in that class.
changedBALANCEEssence 'Gems' (specifically the large +300xp type) now grant 3 less XP per use on the same person
changedBALANCEImproved rare Grove pedestal rewards
changedBALANCEAI is now slightly less eager to go for KOs over other options

Horizon's Gate changes

changedBreaker's 'Shatter' tooltip clarified and effects modified Now deals +50% damage per broken equipment & incapacitating status effect (previously, damage varied from +40% to +90% based on which effect was inflicted) Can now be ranked up once to increase damage per effect by +10%
addedStormshot's 'Disrupt Shot' can now be ranked up once to increase range by +1
addedNew 'Minimum XP' mechanic! All current & future crew automatically gain up to a minimum amount of XP equal to 3% of your past XP gains + 50. Example: if your party gains 10,000 XP as a Scourge, all crew will have at least 350 total Scourge XP. Minimum XP is applied in existing saves for each class the next time you gain XP in that class.
changedEssence 'Gems' (specifically the large +300xp type) now grant 3 less XP per use on the same person
changedImproved rare Grove pedestal rewards

To alleviate grinding when raising up green crew, there is now a "Minimum XP" level that increases based on your allies' XP gains! And the Breaker's 'Shatter' ability has been rebuilt to be much clearer and more consistent.

v1.5.41

FEATURES

  • Breaker's 'Shatter' tooltip clarified and effects modified

    • Now deals +50% damage per broken equipment & incapacitating status effect (previously, damage varied from +40% to +90% based on which effect was inflicted)

    • Can now be ranked up once to increase damage per effect by +10%

  • Stormshot's 'Disrupt Shot' can now be ranked up once to increase range by +1

  • New 'Minimum XP' mechanic!

    • All current & future crew automatically gain up to a minimum amount of XP equal to 3% of your past XP gains + 50.

    • Example: if your party gains 10,000 XP as a Scourge, all crew will have at least 350 total Scourge XP.

    • Minimum XP is applied in existing saves for each class the next time you gain XP in that class.

BALANCE

  • Essence 'Gems' (specifically the large +300xp type) now grant 3 less XP per use on the same person

  • Improved rare Grove pedestal rewards

  • AI is now slightly less eager to go for KOs over other options

FIXES

  • Renamed hotkey binding 'Ability Select' -> 'Ability / Item Select'

  • Fixed Guide Chrysolit not properly showing on the UI when in the overworld

  • Fixed AI undervaluing 'Revive' effects

  • Fixed AI overvaluing 'Decay' effects

  • Slightly improved AI performance

  • Fixed being able to Gate into and get trapped in a building in Slugvine Forest

  • Fixed AI fleets going into dead ends if you load saves with different world states

MODDING

  • Added item quantity selector UI - activated by right clicking an item in the build mode item UI

  • Holding Ctrl-click now lets you place duplicates of held items

  • Minimum XP mechanic can be tweaked with the globalVar "minXPPercentMod"

  • Fixed ActorValue.AIValueMod discouraging AI use if a positive value is assigned to a beneficial ActorValue

  • Fixed ActorValueEffect.formulaMod not saving/loading properly

Source

Steam News / 31 August 2021

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