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Steam News21 January 20265mo ago

Hexworld 0.13 (unstable branch)

Major Features 3 new squad abilities: scarabs, dagger nomads, hammer archonts. We are still working on how to make abilities interesting while not spending a ton of time for each unit. Feedback is appreciated!

In this update3

Full notes

Full Hexworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes4 additions5 changes4 removals
  • Workshop
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Store
addedMajor Features3 new squad abilities: scarabs, dagger nomads, hammer archonts.
addedMajor FeaturesChange in how you get new tile and spawner limits. No longer in perk trees, as its importance was far more than other perks :)
addedMajor FeaturesNew mechanic for lives instead of restarting whole level if you lost. You can still restart manually.
addedMajor FeaturesNew towers for each faction, rework of previous towers, and all of them are properly upgradable 9 times with Tiers and Grades, like spawners.
changedMajor FeaturesMany fixes and balance updates, many thanks to you for finding and reporting them!
fixedFixes / BalanceGun Archonts nerfed, now slow but high powered snipers, suited for attacking single big HP targets

Hexworld changes

added3 new squad abilities: scarabs, dagger nomads, hammer archonts.
addedChange in how you get new tile and spawner limits. No longer in perk trees, as its importance was far more than other perks :)
addedNew mechanic for lives instead of restarting whole level if you lost. You can still restart manually.
addedNew towers for each faction, rework of previous towers, and all of them are properly upgradable 9 times with Tiers and Grades, like spawners.
changedMany fixes and balance updates, many thanks to you for finding and reporting them!

Major Features

  • 3 new squad abilities: scarabs, dagger nomads, hammer archonts.

We are still working on how to make abilities interesting while not spending a ton of time for each unit. Feedback is appreciated!

  • Change in how you get new tile and spawner limits. No longer in perk trees, as its importance was far more than other perks :)

  • Rotate hex rune replaced merge rune in battle mode

  • New mechanic for lives instead of restarting whole level if you lost. You can still restart manually.

  • New towers for each faction, rework of previous towers, and all of them are properly upgradable 9 times with Tiers and Grades, like spawners.

  • Many fixes and balance updates, many thanks to you for finding and reporting them!

Fixes / Balance

  • Gun Archonts nerfed, now slow but high powered snipers, suited for attacking single big HP targets

  • Blood altar now uses % of maximum HP

  • G2/G3 units are slightly less strong overall

  • Boosters are boosted. Some of the missing buffs has been restored, like Big Factory not providing 2x damage.

  • Void levels now do not cause player to move automatically to safe tile, which fixed a lot of issues, but now you will have to pull your royal ass from trouble by yourself

  • Gold droplets no longer despawn

  • Small rock tiles removed

  • Desert and Dirt tiles made more distinct

  • More pronounced borders for snow megatiles

  • Rotation action now rotates hex buster towers as well

  • Tuned spawning of level rewards, iron chests now spawn more often

  • Fix some UI inconsistencies like debug buttons remaining on level menu

  • Mana refresher perk now works as intended

  • All bosses got 3 versions based on the order of play (e.g if you visit Greend as a second biome, Red King will be stronger). Mostly HP and damage for now.

  • Necro units no longer have resurrection ability by default - player must invest in Death tree to unlock this ability. As a compensation, it will work on all necro-units, not only skellies

  • Castle HP buffed, both initial and upgraded

  • Gryphon Hexbuster now damages tiles again, be careful

  • Secret levels no longer spawn near battle levels

  • Corrupted spawners buffed a lot

Notes

  • Store/spells are under rework right now

  • Perk system is still broken - too much resources, unbalanced and not interesting perks, etc. Will focus on them soon.

  • Please note these changes are available in 'unstable' beta branch only for now.

Source

Steam News / 21 January 2026

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