In this update3
Full notes
Full Hexworld update
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What changed
- Workshop
- Gameplay
- Balance
- UI and audio
- Maps
- Store
Hexworld changes
Major Features
3 new squad abilities: scarabs, dagger nomads, hammer archonts.
We are still working on how to make abilities interesting while not spending a ton of time for each unit. Feedback is appreciated!
Change in how you get new tile and spawner limits. No longer in perk trees, as its importance was far more than other perks :)
Rotate hex rune replaced merge rune in battle mode
New mechanic for lives instead of restarting whole level if you lost. You can still restart manually.
New towers for each faction, rework of previous towers, and all of them are properly upgradable 9 times with Tiers and Grades, like spawners.
Many fixes and balance updates, many thanks to you for finding and reporting them!
Fixes / Balance
Gun Archonts nerfed, now slow but high powered snipers, suited for attacking single big HP targets
Blood altar now uses % of maximum HP
G2/G3 units are slightly less strong overall
Boosters are boosted. Some of the missing buffs has been restored, like Big Factory not providing 2x damage.
Void levels now do not cause player to move automatically to safe tile, which fixed a lot of issues, but now you will have to pull your royal ass from trouble by yourself
Gold droplets no longer despawn
Small rock tiles removed
Desert and Dirt tiles made more distinct
More pronounced borders for snow megatiles
Rotation action now rotates hex buster towers as well
Tuned spawning of level rewards, iron chests now spawn more often
Fix some UI inconsistencies like debug buttons remaining on level menu
Mana refresher perk now works as intended
All bosses got 3 versions based on the order of play (e.g if you visit Greend as a second biome, Red King will be stronger). Mostly HP and damage for now.
Necro units no longer have resurrection ability by default - player must invest in Death tree to unlock this ability. As a compensation, it will work on all necro-units, not only skellies
Castle HP buffed, both initial and upgraded
Gryphon Hexbuster now damages tiles again, be careful
Secret levels no longer spawn near battle levels
Corrupted spawners buffed a lot
Notes
Store/spells are under rework right now
Perk system is still broken - too much resources, unbalanced and not interesting perks, etc. Will focus on them soon.
Please note these changes are available in 'unstable' beta branch only for now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
