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Steam News1 February 20265mo ago

Hexworld 0.14 (unstable branch)

Major Features Spell cards: Mana is replaced by limited casts. You can buy additional charges for the same spell. All charges are restored when you start a new level. Spells no longer have separate tiers.

In this update2

Full notes

Full Hexworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
addedMajor FeaturesSpell cards: Mana is replaced by limited casts. You can buy additional charges for the same spell. All charges are restored when you start a new level.
addedMajor FeaturesSpells no longer have separate tiers. You can now upgrade your overall spell power (SP) instead. Refresher perks are temporarily used for these upgrades.
changedMajor FeaturesSpell power rebalanced to remain relevant on later levels.
changedMajor FeaturesShop updated to include tiles and structures. Prices and assortment are WIP.
addedMajor FeaturesAdded a new convenience popup when you visit an empty level node that allows to transfer hexagons found on that node with a single click.
changedMinor changesDamage icons updated.

Hexworld changes

addedSpell cards: Mana is replaced by limited casts. You can buy additional charges for the same spell. All charges are restored when you start a new level.
addedSpells no longer have separate tiers. You can now upgrade your overall spell power (SP) instead. Refresher perks are temporarily used for these upgrades.
changedSpell power rebalanced to remain relevant on later levels.
changedShop updated to include tiles and structures. Prices and assortment are WIP.
addedAdded a new convenience popup when you visit an empty level node that allows to transfer hexagons found on that node with a single click.

Major Features

  • Spell cardsMana is replaced by limited casts. You can buy additional charges for the same spell. All charges are restored when you start a new level.
  • Spells no longer have separate tiers. You can now upgrade your overall spell power (SP) instead. Refresher perks are temporarily used for these upgrades.

  • Spell power rebalanced to remain relevant on later levels.

  • Shop updated to include tiles and structures. Prices and assortment are WIP.

  • Lives rework: instead of losing and restarting, Citadel will invoke retribution explosion, which will spend a life.

  • Added a new convenience popup when you visit an empty level node that allows to transfer hexagons found on that node with a single click.

Minor changes

  • Damage icons updated.

  • Fire/Ice towers now have updated burn/cold effects.

  • Unit resists updated - for example, order units have innate cold resistance.

  • Rebalanced some units and boosters.

  • Reworked some of the UI pop-ups.

Next update we are going to work on perks and kingdom, so they fit better into current progression model.

Source

Steam News / 1 February 2026

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