In this update2
Full notes
Full Hexworld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
Hexworld changes
Major Features
- Spell cardsMana is replaced by limited casts. You can buy additional charges for the same spell. All charges are restored when you start a new level.
Spells no longer have separate tiers. You can now upgrade your overall spell power (SP) instead. Refresher perks are temporarily used for these upgrades.
Spell power rebalanced to remain relevant on later levels.
Shop updated to include tiles and structures. Prices and assortment are WIP.
Lives rework: instead of losing and restarting, Citadel will invoke retribution explosion, which will spend a life.
Added a new convenience popup when you visit an empty level node that allows to transfer hexagons found on that node with a single click.
Minor changes
Damage icons updated.
Fire/Ice towers now have updated burn/cold effects.
Unit resists updated - for example, order units have innate cold resistance.
Rebalanced some units and boosters.
Reworked some of the UI pop-ups.
Next update we are going to work on perks and kingdom, so they fit better into current progression model.
Source
Changelog.gg summarizes and formats this update. How we read updates.
