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Steam News22 March 20263mo ago

Hexworld 0.16 (unstable branch)

Hexworld 0.16.0 is out on unstable branch! Long-awaited building upgrades, Magic Towers to boost your spellcasting power, and finally, a constant feeling of unsafety no matter how strong your army is.

In this update4

Full notes

Full Hexworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions9 changes4 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Store
  • Fixes
addedMajor FeaturesBuildings can now be upgraded using rare materials mined on levels.
addedMajor FeaturesMagic Towers: A new way to boost your Spell Power. Can be found in chests and as level rewards.
changedMajor FeaturesCitadel HP now carries between levels. Every bit of damage you get will now be permanent. Ways to repair exist, but rare.
changedMajor FeaturesLives (Time knots) are deprecated in favor of Citadel HP
removedMajor FeaturesSwarm made significantly stronger. Nests are no longer pushovers, but more of optional late-battle targets
addedMinor changesNew flying units: Chopters and Dervishes join the army. Long awaited assault Order flyers and heavy Radiance defenders

Hexworld changes

addedBuildings can now be upgraded using rare materials mined on levels.
addedMagic Towers: A new way to boost your Spell Power. Can be found in chests and as level rewards.
changedCitadel HP now carries between levels. Every bit of damage you get will now be permanent. Ways to repair exist, but rare.
changedLives (Time knots) are deprecated in favor of Citadel HP
removedSwarm made significantly stronger. Nests are no longer pushovers, but more of optional late-battle targets

Hexworld 0.16.0 is out on unstable branch!

Long-awaited building upgrades, Magic Towers to boost your spellcasting power, and finally, a constant feeling of unsafety no matter how strong your army is.

Major Features

  • Buildings can now be upgraded using rare materials mined on levels.

  • Magic TowersA new way to boost your Spell Power. Can be found in chests and as level rewards.
  • Citadel HP now carries between levels. Every bit of damage you get will now be permanent. Ways to repair exist, but rare.

  • Lives (Time knots) are deprecated in favor of Citadel HP

  • Global swarm progress tracker. Swarm power now grows persistently across levels, the more you linger, the harder it would be.

  • Swarm made significantly stronger. Nests are no longer pushovers, but more of optional late-battle targets

Minor changes

  • New flying units: Chopters and Dervishes join the army. Long awaited assault Order flyers and heavy Radiance defenders

  • New swarm enemy: Grabber -- snatches your units and flies away with them

  • Swarm wave progress is displayed on UI

  • Spell Power better displayed on UI

  • Destroying necro altars now reduces swarm progress

  • Destroying swarm nests delays the next wave

  • [Discord] Castle now always has at least 2 roads

  • Iron removed from basic spawner requirements, reserved for heavy units. Heavy units always need iron, even on Grade 1

  • Change shop assortment slightly, less hexagons

  • Catapult towers can now fire at buildings

  • Easier swarm on Easy difficulty

  • Swarm can no longer capture buildings

  • Medusas slightly nerfed, Swarm Towers buffed

  • Improved auto-aiming projectiles trajectory, including swarm tower and Death totems

  • Enemy portals HP now scale with region number

  • Redesigned stackable droplets, aether shards got new graphics and 1,5,10,50 variants. They will also autostack if there's too many of them

Bugfixes

  • Fix for BossTower trigger formations spawning as neutral

  • [Discord] Saving and quitting no longer refreshes shop items

  • Fix scarabs and chopters flying backwards

  • Fix some of swarm unit graphics

  • Fix rock colliders

  • Fix level time passing while in menu

  • Multitude of tutorial 1/2/3 fixes and improvements, including one blocker

  • Multiple UI fixes for Kingdom XP, upper panel, and building materials

  • Magnet artifact now stacks with Oath

  • Air Flavor is now fixed (since we have flying units for all factions)

  • All bosses should now properly give +1 spawner

Allright, folks, this update is a big one in terms of gamedesign changes and how the game feels. For next 3-4 weeks we'll take a small break from adding new things and breaking stuff to actually polish new and existing mechanics, fix bugs and set up the right balance. We'll eagerly wait for your feedback on this new build!

One small note to remember, important missing part - we don't have a metagame yet. So if you feel that game is rigged to lose and it feels unfair - that's mostly how it should be, and even a game that was lost supposed to earn you some bonuses and upgrades to use later. That is to say, currently it's still should be ease-ish to win for a veteran.

Source

Steam News / 22 March 2026

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