HomeGamesUpdatesPricingMethodology
Steam News23 February 20264mo ago

Hexworld 0.15 (unstable branch)

Hexworld 0.15.0 is out on unstable branch! Major Features Kingdom EXP and levels system: Perks reworked, now every essence gives a shared EXP, and you can pick a new perk on a level up. Perks also made stronger.

In this update3

Full notes

Full Hexworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions14 changes6 removals
  • Gameplay
  • Maps
  • Store
addedMajor FeaturesKingdom EXP and levels system: Perks reworked, now every essence gives a shared EXP, and you can pick a new perk on a level up. Perks also made stronger.
addedMajor FeaturesHub items - from placing new roads to upgrading and moving buildings, these new items can help you make your kingdom better.
changedMajor Features[Discord] Reworked exit from the level - now returning back to hub does not take lives, but you have to be in a safe position. Also, threat progress will not be reverted.
addedMinor changesSummoned towers can now be placed on megatiles
changedMinor changesBoosters changed to use flat essence requirement instead of multiplier
changedMinor changesLevel results dialog moved to end of level

Hexworld changes

addedKingdom EXP and levels system: Perks reworked, now every essence gives a shared EXP, and you can pick a new perk on a level up. Perks also made stronger.
addedHub items - from placing new roads to upgrading and moving buildings, these new items can help you make your kingdom better.
changed[Discord] Reworked exit from the level - now returning back to hub does not take lives, but you have to be in a safe position. Also, threat progress will not be reverted.
addedSummoned towers can now be placed on megatiles
changedBoosters changed to use flat essence requirement instead of multiplier

Hexworld 0.15.0 is out on unstable branch!

Major Features

  • Kingdom EXP and levels systemPerks reworked, now every essence gives a shared EXP, and you can pick a new perk on a level up. Perks also made stronger.
  • Hub items - from placing new roads to upgrading and moving buildings, these new items can help you make your kingdom better.

  • [Discord] Reworked exit from the level - now returning back to hub does not take lives, but you have to be in a safe position. Also, threat progress will not be reverted.

Minor changes

  • Summoned towers can now be placed on megatiles

  • Boosters changed to use flat essence requirement instead of multiplier

  • Level results dialog moved to end of level

  • [Discord] Improved visibility of level border in desert biome

Bugfixes

  • [Discord] Floating medals are now much easier to spot

  • [Discord] Buildings now drop from the chests with roads included

  • [Discord] Switching tabs no longer resets the shop

  • [Discord] Lag and slowdowns in 2nd/3rd biomes are now better, but not gone completely

  • [Discord] Team material for buildings in the shop is now set correctly

  • Archers will no longer crowd with melee units when placed in same squad and sent to an enemy building

  • Hex Medals loot now properly revert when exiting to Hub

  • Poison effect from Crossboners now applies correctly

  • Arrows no longer collide with the team flag sprite, which was realistic but not intended

  • Rotating hexagons in battle does not confuse resource calculator anymore

  • Buff stats display for Death tower now shown correctly

  • Swarm buildings will no longer spawn inside stone pillars

  • Wind blessing speed now better depend on formation speed

  • Level results now show buildings acquired in that level, not the total count

  • Improved chest behaviour when you drag them into the portal with you.

  • Units should now pick targets more evenly instead of firing on the same one

  • Spell cards now show their images after being used

  • Tutorial 2: you can no longer see two hints by rushing to the chest

  • Various bugs at the end of the third biome are now sorted out

  • "Transfer all" now actually opens the chest

  • Sold-out shop items can no longer be purchased again by clicking on "Sold-out" sign

  • Ice elementals are properly team-colored now

  • Droplets size slightly improved

  • Manta tint is no longer broken

  • Units piling up on a hex and ignoring orders will now happen much less

Thank you for the feedback on previous iteration and all the bugs you found!

Source

Steam News / 23 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.