In this update5
Full notes
Full Hexworld update
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What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Hexworld changes
TLDR: Hexagons are now destructible, angry hexbusters added, but there are also bubble shields.
Hexbusters:
Hexagons now can be damaged and destroyed by a special Crush Damage property on some attacks - Hexagon tile will be destroyed first (e.g. forest, mountains) and downgraded to a simple tile (e.g. dirt or stone) - Crush Damage is enabled for Giants and Boulderswags but only when hitting non-ally hexagons - Crush Damage is also applied when hexagon is collided with static obstacles and cliffs - [Structure] Flame Cannon - enemy only, burst fire, medium Crush Damage - [Structure] Dark Cannon - enemy only, extremely limited angle, high Crush Damage - [Structure] Heavy Ballista - enemy only, shots long range arrows with piercing - [Spell] Great Heal - Greatly restores health of ally golems - [Spell] Magic Barrier - Creates a magic barrier that prevents projectiles from passing through - [Spell] Stasis - Immobilize enemy ground golems for a significant period of time - Purify Tile spell now restores hexagon hp - [Trait] Storage Slots (7 max). Unlocks when storage is unlocked - New level modifiers added. These level modifiers are marked with a star on a Aether Map - [Level Modifier] Artillery - higher chance of artillery towers presence - [Level Modifier] Air Raid - some spawners replaced with air golem spawners
User Interface:
Improved level start button icon and interactions - New resource icons instead of obscure symbols (added in structure and hexagon info panel only) - Golem info now shows extra attack info instead of "WEP_FireballSmall" when extra attack is present - Towers range indicator shows when you hover on any tower structure - Hexagon selector stays when hexagon is selected - Double tap hotkey to remove any placed flag - Shortcuts [Q] + 1 ... 4 for hex runes (detach, swap, merge, sacrifice) - Shortcuts [E] + 1 ... 9 for spells
Balance Tweaks:
Defense structures balance to make them more effective at close range and less effective on siege range. - Flame Tower, Frost Tower - AttackDistance 4.5 (was 7) - Sentry Tower, Guard Tower, Defense Tower - AttackDistance 6.3 (was 10) - Some tweaks for Guard Tower and Defense Tower to use burst fire instead of multiple projectiles per shot - [Kingdom Editor] New gold prices introduced for T1, T2, T3 variations of structures. Selling 2xT1 still gives more gold value than selling 1xT2 - [Aether Map] Max levels per region is set to 12 (was 20) - Structures with low efficiency now spawn raw units with HP% equal to the efficiency (e.g. giant den supplied with 5% essence will produce units with 5% HP) - Boosters are now more impactful, stronger, but also require more resources. Together with the previous change they should be much more interesting to use - Fortress Tower HP is set to 5000 (was 10000)
Fixes:
Fix for hexagon formation stuck for 2 seconds when hexagon with mountains tile is sold - Fix for gray border line that appears when formation is updated in some cases - Fix for Fortress Tower inaccuracy, but it is still easy to dodge it
Localization:
Some work done towards multiple languages support but still work in progress - Locales are moved to Hexworld_Data\StreamingAssets\Locales and could be modified externally - Chinese characters support added - Latin, Creek, Cyrillic, Thai, Georgian, Armenian alphabets are also supported - More info on locales in future patch notes, no ETA for exact languages support
Source
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