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Steam News28 May 20233y ago

Hexworld 0.5.11

(in-game cursor concept art) Better mouse interactions feedback: Added new in-game cursor that changes for different actions (drag-drop, spells) - Added settings option to switch back to system cursor - Added hexagon ho

In this update2

Full notes

Full Hexworld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
addedBetter mouse interactions feedback:Added new in-game cursor that changes for different actions (drag-drop, spells) - Added settings option to switch back to system cursor - Added hexagon hover indication in Kingdom Editor and during the play - Added hexagon highlight when a spell is picked
changedMisc:Tweaked Aether Map nodes to have less jittery animation - Sacrifice hexagon action can not be applied on a hexagon with enemy golems - Less overlapping sound effects on level completion, especially in boss levels - Player castle now should ignore all movement input when captured by another team, player still can use spells but not 'detach' action
changedMisc:(spell related highlight)

Hexworld changes

addedAdded new in-game cursor that changes for different actions (drag-drop, spells) - Added settings option to switch back to system cursor - Added hexagon hover indication in Kingdom Editor and during the play - Added hexagon highlight when a spell is picked
changedTweaked Aether Map nodes to have less jittery animation - Sacrifice hexagon action can not be applied on a hexagon with enemy golems - Less overlapping sound effects on level completion, especially in boss levels - Player castle now should ignore all movement input when captured by another team, player still can use spells but not 'detach' action
changed(spell related highlight)

(in-game cursor concept art)

Better mouse interactions feedback:

  • Added new in-game cursor that changes for different actions (drag-drop, spells) - Added settings option to switch back to system cursor - Added hexagon hover indication in Kingdom Editor and during the play - Added hexagon highlight when a spell is picked

Misc:

  • Tweaked Aether Map nodes to have less jittery animation - Sacrifice hexagon action can not be applied on a hexagon with enemy golems - Less overlapping sound effects on level completion, especially in boss levels - Player castle now should ignore all movement input when captured by another team, player still can use spells but not 'detach' action

(spell related highlight)

Source

Steam News / 28 May 2023

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