In this update2
Full notes
Full Hexworld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Hexworld changes
(in-game cursor concept art)
Better mouse interactions feedback:
Added new in-game cursor that changes for different actions (drag-drop, spells) - Added settings option to switch back to system cursor - Added hexagon hover indication in Kingdom Editor and during the play - Added hexagon highlight when a spell is picked
Misc:
Tweaked Aether Map nodes to have less jittery animation - Sacrifice hexagon action can not be applied on a hexagon with enemy golems - Less overlapping sound effects on level completion, especially in boss levels - Player castle now should ignore all movement input when captured by another team, player still can use spells but not 'detach' action
(spell related highlight)
Source
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